[lisp-game-dev] hello and thoughts on lisp games

Elliott Slaughter elliottslaughter at gmail.com
Sat Nov 28 20:16:28 UTC 2009


On Sat, Nov 28, 2009 at 7:39 AM, Brandon Edens <brandon at as220.org> wrote:

> > 2. There are at least four different lisp game engines projects going
> > on, which is good for developer choice.
> >
> >  http://code.google.com/p/lispbuilder/wiki/Community
>
> Need good SDL bindings... I'm going to have to go and pull down
> lispbuilder and check it out. I'd installed cl-sdl but didn't get a
> chance to touch it yet. Project looked dead when I inspected it
> yesterday.
>

Can't speak for cl-sdl, but lispbuilder-sdl is alive and kicking. And the
bindings are nicer than pygame, in my humble opinion.

I wouldn't use lispbuilder-opengl, but lispbuilder-sdl interoperates nicely
with cl-opengl. That's what I'm using for the new version of Blackthorn 0.2.
There's a (very) short example for using lispbuilder-sdl and cl-opengl up on
the lispbuilder wiki:

http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL

-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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