On Sat, Nov 28, 2009 at 7:39 AM, Brandon Edens <span dir="ltr"><<a href="mailto:brandon@as220.org">brandon@as220.org</a>></span> wrote:<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">
> 2. There are at least four different lisp game engines projects going<br>
> on, which is good for developer choice.<br>
><br>
> <a href="http://code.google.com/p/lispbuilder/wiki/Community" target="_blank">http://code.google.com/p/lispbuilder/wiki/Community</a><br>
<br>
</div>Need good SDL bindings... I'm going to have to go and pull down<br>
lispbuilder and check it out. I'd installed cl-sdl but didn't get a<br>
chance to touch it yet. Project looked dead when I inspected it<br>
yesterday.<br></blockquote></div><div><br></div><div>Can't speak for cl-sdl, but lispbuilder-sdl is alive and kicking. And the bindings are nicer than pygame, in my humble opinion.</div><div><br></div><div>I wouldn't use lispbuilder-opengl, but lispbuilder-sdl interoperates nicely with cl-opengl. That's what I'm using for the new version of Blackthorn 0.2. There's a (very) short example for using lispbuilder-sdl and cl-opengl up on the lispbuilder wiki:</div>
<div><br></div><div><a href="http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL">http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL</a></div><br>-- <br>Elliott Slaughter<br>
<br>"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay<br>