[Seattle] Fwd: Seattle CL People?
Jay Kint
bilbo at hobbit-hole.org
Sat Feb 14 22:34:18 UTC 2015
So what implementations of CL are people using? I've been toying with ClozireCL and SBCL, but I would love to do some Lisp on my mobile device.
Jay
—
Sent from Mailbox
On Sat, Feb 14, 2015 at 1:45 PM, Brandon Van Every <bvanevery at gmail.com>
wrote:
> On Sat, Feb 14, 2015 at 1:25 PM, Clint Moore <clint at ivy.io> wrote:
>>
>>
>> I'm trying to remember why I last gave up on Haskell, other than the usual
>> weirdness issues. I think because, FP purity doesn't seem relevant to game
>> simulations? Keeping and modifying state seems to be what many games
>> actually are.
>>
>> Ok then. Nevermind.
>>
>>
> This is the core point worth discussing, as pure vs. impure and strict vs.
> lazy can definitely impact certain application areas.
> I did go around the block with OCaml back in the day. My issues with it
> were more on the practical implementation side. It had a tedious C FFI
> that wanted to steal bits of numerical representations for its own GC
> benefit, and IIRC it didn't believe in single precision floats. Those were
> pretty important to the memory and processing constraints of games 10 years
> ago, and probably still are now.
> F# came along and I've looked at that more than once. I've always been
> struck by how lackluster the interfacing to the DirectX universe is from
> the .NET side of things though. First MS pretty much made a turkey of
> Managed DirectX. Then they shipped XNA for several years, got a fair
> amount of indie interest, and then abandoned it. The leading DirectX /
> .NET bridge is a third party library, SharpDX. SlimDX was another one but
> IIRC they're in remission now. Going the .NET route, you still deal with
> GC. I looked at some of the F# benchmarks recently and I don't remember
> them being all that great.
> Pretty sure I looked at Haskell benchmarks too recently.
> Cheers,
> Brandon
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