[lisp-game-dev] Hello Everybody!

Tyler Church roshan.church at gmail.com
Tue Mar 15 06:02:43 UTC 2011


On Mon,  March 13, 2011 at 9:49 PM, Elliott Slaughter
<elliottslaughter at gmail.com> wrote:
> Welcome!
>
> As you have observed, this list tends not to get much traffic. Most the traffic we do get is from David O'Toole's occasional Lisp games competitions.
>
>
> I've been slowly working away on Thopter, and am hoping to do some sort of a release soonish. Depending on how much time I get, it might be a large or a small release. I just recently got commonqt/cl-smoke to work on my mac, so that may finally be an option for redoing the game's UI.
>
> In other news, Blackthorn (my game engine) is now available on Quicklisp. Quicklisp, in case you haven't heard of it, is definitely worth looking into. It makes getting new Lisp libraries super easy and almost obsoletes my Blackthorn Starter Pack (modulo C libraries, which Quicklisp doesn't really handle yet).
>
> Also, Clozure CL announced not too long ago that the upcoming 1.7 release will allow 32-bit binaries to run on 64-bit Windows. Right now this is only available in svn trunk, but for any of you who have (like me) been experiencing crashes in SBCL on 64-bit Windows, this might make it possible to make a Windows binary for your game again without resorting to commercial Lisp compilers.
>
> That's about it on my end. Anyone else?
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay


Cool! I'll definitely keep an eye on Thopter, it looks like it'll be
really cool!

And, indeed, Quicklisp is great :)

That's great news about Clozure CL, 64-bit Windows has been killing me since
I started out. Have you tried it out of trunk? Thoughts/Experiences would be
much appreciated.

- Tyler

P.S. I f-ed up when I subscribed to this list, I used the wrong email. My
apologies if I've just confused everyone by changing it, I am the Tyler that
initially wrote, this is my real email.




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