[lisp-game-dev] Hello Everybody!

Elliott Slaughter elliottslaughter at gmail.com
Tue Mar 15 06:17:59 UTC 2011


On Mon, Mar 14, 2011 at 11:02 PM, Tyler Church <roshan.church at gmail.com>wrote:

> On Mon,  March 13, 2011 at 9:49 PM, Elliott Slaughter
> <elliottslaughter at gmail.com> wrote:
> > Welcome!
> >
> > As you have observed, this list tends not to get much traffic. Most the
> traffic we do get is from David O'Toole's occasional Lisp games
> competitions.
> >
> >
> > I've been slowly working away on Thopter, and am hoping to do some sort
> of a release soonish. Depending on how much time I get, it might be a large
> or a small release. I just recently got commonqt/cl-smoke to work on my mac,
> so that may finally be an option for redoing the game's UI.
> >
> > In other news, Blackthorn (my game engine) is now available on Quicklisp.
> Quicklisp, in case you haven't heard of it, is definitely worth looking
> into. It makes getting new Lisp libraries super easy and almost obsoletes my
> Blackthorn Starter Pack (modulo C libraries, which Quicklisp doesn't really
> handle yet).
> >
> > Also, Clozure CL announced not too long ago that the upcoming 1.7 release
> will allow 32-bit binaries to run on 64-bit Windows. Right now this is only
> available in svn trunk, but for any of you who have (like me) been
> experiencing crashes in SBCL on 64-bit Windows, this might make it possible
> to make a Windows binary for your game again without resorting to commercial
> Lisp compilers.
> >
> > That's about it on my end. Anyone else?
> > --
> > Elliott Slaughter
> >
> > "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
>
>
> Cool! I'll definitely keep an eye on Thopter, it looks like it'll be
> really cool!
>
> And, indeed, Quicklisp is great :)
>
> That's great news about Clozure CL, 64-bit Windows has been killing me
> since
> I started out. Have you tried it out of trunk? Thoughts/Experiences would
> be
> much appreciated.
>

Yes, I checked out trunk, and it ran Thopter, although I wasn't really
trying that hard to break it (specifically, I didn't try to use threads).
It's definitely a step above SBCL/Win64, which has been crashing on Thopter
for over a year now.

- Tyler
>
> P.S. I f-ed up when I subscribed to this list, I used the wrong email. My
> apologies if I've just confused everyone by changing it, I am the Tyler
> that
> initially wrote, this is my real email.
>



-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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