[lisp-game-dev] introduction

David Griffiths dave at pawfal.org
Mon Mar 14 07:30:54 UTC 2011


Hi all,

I'm making games with lisp, and have been lurking here for a while and
thought I should probably say hello.

I'm one of the authors of fluxus, a scheme (racket lang) based 3D game
engine for rapid prototyping and livecoding:
http://www.pawfal.org/fluxus/

I've used it to create a lot of stuff, this is probably one of the more
complex projects I've done: 
http://www.pawfal.org/dave/index.cgi?Projects/Plant%20Eyes

Last year I worked on a facebook game called "Naked on Pluto" (a
critical art-game about social networking) where we wrote all the server
code in scheme: http://naked-on-pluto.net/

And more recently I've been working with clojure for another online
game, a critical take on FarmVille involving permaculture - a bit of
info on that here: http://www.pawfal.org/dave/blog/

My background is in the games industry, and I now enjoy the benefits of
functional programming and lisp macros for games dev while fondly
remembering all the headaches that statefulness caused when working with
thousands of C++ classes.

cheers,

dave





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