[lisp-game-dev] introduction
David Griffiths
dave at pawfal.org
Mon Mar 14 07:30:54 UTC 2011
Hi all,
I'm making games with lisp, and have been lurking here for a while and
thought I should probably say hello.
I'm one of the authors of fluxus, a scheme (racket lang) based 3D game
engine for rapid prototyping and livecoding:
http://www.pawfal.org/fluxus/
I've used it to create a lot of stuff, this is probably one of the more
complex projects I've done:
http://www.pawfal.org/dave/index.cgi?Projects/Plant%20Eyes
Last year I worked on a facebook game called "Naked on Pluto" (a
critical art-game about social networking) where we wrote all the server
code in scheme: http://naked-on-pluto.net/
And more recently I've been working with clojure for another online
game, a critical take on FarmVille involving permaculture - a bit of
info on that here: http://www.pawfal.org/dave/blog/
My background is in the games industry, and I now enjoy the benefits of
functional programming and lisp macros for games dev while fondly
remembering all the headaches that statefulness caused when working with
thousands of C++ classes.
cheers,
dave
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