[lisp-game-dev] Hello Everybody!

Elliott Slaughter elliottslaughter at gmail.com
Mon Mar 14 04:49:09 UTC 2011


Welcome!

As you have observed, this list tends not to get much traffic. Most the
traffic we do get is from David O'Toole's occasional Lisp games
competitions<http://lispgames.org/index.php/2011_January_Lispy_Game_Jam>
.

I've been slowly working away on
Thopter<http://code.google.com/p/blackthorn-engine/wiki/Thopter>,
and am hoping to do some sort of a release soonish. Depending on how much
time I get, it might be a large or a small release. I just recently got
commonqt/cl-smoke to work on my mac, so that may finally be an option for
redoing the game's UI.

In other news, Blackthorn <http://code.google.com/p/blackthorn-engine/> (my
game engine) is now available on Quicklisp <http://www.quicklisp.org/>.
Quicklisp, in case you haven't heard of it, is definitely worth looking
into. It makes getting new Lisp libraries super easy and almost obsoletes my
Blackthorn Starter
Pack<http://code.google.com/p/blackthorn-engine/wiki/BlackthornStarterPack>
(modulo
C libraries, which Quicklisp doesn't really handle yet).

Also, Clozure CL announced not too long ago that the upcoming 1.7 release
will allow 32-bit binaries to run on 64-bit Windows. Right now this is only
available in svn trunk, but for any of you who have (like me) been
experiencing crashes in SBCL on 64-bit Windows, this might make it possible
to make a Windows binary for your game again without resorting to commercial
Lisp compilers.

That's about it on my end. Anyone else?

On Sun, Mar 13, 2011 at 6:31 PM, Tyler Church <tylertrain at yahoo.com> wrote:

> Hello Everybody!
>
> I was quite happy when I found the wiki + this mailing list, it's nice to
> know that I'm not the only one in existence that's making games with Lisp :)
> I'm a bit sad that no one's posted here in a while, which is why I'm
> writing.
>
> None of you have probably seen me before, so I suppose a little bio is in
> order.
> I'm Tyler Church, I love to program.
> I make video tutorials: manwithcode.com
> I write code: github.com/tylerc
> I keep a blog: rubygamedev.wordpress.com (I haven't written in forever
> though, don't know if that'll change anytime soon)
>
> I'm a Ruby and C/C++ guy (HTML and JavaScript sometimes too), and have
> slowly been becoming a Lisp guy. School & Life demands have been keeping
> most of my projects from seeing the light of day, but the Lisp game I'm
> making is coming along nicely, so hopefully that'll be online soon.
>
> Enough about me though, I really wanted to make sure everyone on this list
> is still alive :) . So, how is everyone? How're your projects going?
>
> - Tyler
>
>
>
>
> _______________________________________________
> lisp-game-dev mailing list
> lisp-game-dev at common-lisp.net
> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>



-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://mailman.common-lisp.net/pipermail/lisp-game-dev/attachments/20110313/e1a4509d/attachment.html>


More information about the Lisp-game-dev mailing list