[lisp-game-dev] Greetings

Elliott Slaughter elliottslaughter at gmail.com
Sun Apr 24 03:28:47 UTC 2011


Oh, and also I should probably link the wiki, which might also provide
useful resources:

http://lispgames.org/

On Sat, Apr 23, 2011 at 8:26 PM, Elliott Slaughter <
elliottslaughter at gmail.com> wrote:

> Welcome!
>
> Here are some libraries you might check out:
>
> http://www.xach.com/lisp/vecto/
> <http://www.xach.com/lisp/vecto/>http://common-lisp.net/project/cl-cairo2/
>  <http://common-lisp.net/project/cl-cairo2/>
> http://code.google.com/p/lispbuilder/wiki/LispbuilderSDL
>
> <http://code.google.com/p/lispbuilder/wiki/LispbuilderSDL>With respect to
> Lisp distributions, I would highly suggest quicklisp (
> http://www.quicklisp.org/). In general my impression has been that
> lisp-boxes are very poorly supported (probably because experienced Lispers
> don't use them), whereas quicklisp has a very active community (and has
> attracted many older Lispers).
>
> Hope that helps.
>
> On Sat, Apr 23, 2011 at 7:53 PM, Jason Burke <burkej71 at gmail.com> wrote:
>
>> Hell All,
>>
>> I'm new to the list, and I'm looking for an easy to work with 2d canvas
>> library. What would everyone recommend?
>>
>> I'm using the lisp-in-a-box distribution, and I would prefer that it works
>> with that (though I might be willing to try SBCL).
>>
>> Thanks,
>>
>> Jason
>>
>> _______________________________________________
>> lisp-game-dev mailing list
>> lisp-game-dev at common-lisp.net
>> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>>
>>
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
>



-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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