[lisp-game-dev] [PROGRESS] hypermedia and sci-fi

David O'Toole dto1138 at gmail.com
Mon Jul 5 17:46:01 UTC 2010


I'd love it if people posted brief progress reports to the mailing list, as
part of the official conference proceedings. Just put "[PROGRESS]" in the
subject line so we can separate them later.

Here is my first progress report.

 1. http://github.com/dto/hypo

My thoughts and some code toward a reproducible-results sort of digital
asset management system, with relevance to games.
Github's formatter messes it up. To read the raw file, use this link:
http://github.com/dto/hypo/raw/master/hypo.org

I'm using the Org Babel software described to develop this example Hypo
game:

 2. http://github.com/dto/xe2/raw/master/void/void.org

Detailed story outline and plan for an XE2 game, using much of my existing
sci-fi asset library, combined with new NASA imagery-derived texturing.

What else are people working on?
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