[lisp-game-dev] [FLGC09] Starting entry

Elliott Slaughter elliottslaughter at gmail.com
Thu Dec 17 18:26:32 UTC 2009


Sorry, I accidentally deleted the video. After some frustration with
encodings, I switched to a different video capture method, so hopefully the
following link works for you:

http://www.screentoaster.com/watch/stVkNXRkJIR19eQF5ZWltcXl5W/flgc_day_3

If not then I can try uploading to YouTube...

On Thu, Dec 17, 2009 at 3:33 AM, Aad Versteden <madnificent at gmail.com>wrote:

> Hello,
>
>
> The URL for this screencast gives me a 404. Care to upload it again?
>
>
> Cheers,
>
> mad
>
> On Wed, 2009-12-16 at 18:46 -0800, Elliott Slaughter wrote:
> > Here's the day 3 video. I've added collision detection (so the enemies
> > can actually be shot down), and some basic AI behavior (the enemies
> > dodge bullets).
> >
> >
> > Enjoy :-)
> >
> >
> > http://screencast.com/t/YjkzNzA1ZjYt
> >
> > On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter
> > <elliottslaughter at gmail.com> wrote:
> >         I worked for a couple hours today and got the basics set up.
> >         The enemy doesn't move, and the bullets can't actually hit it,
> >         but hey, if you aren't embarrassed by your version 1, then you
> >         released to late, right? ;-)
> >
> >
> >         Anyway, here's a 10-second screencast of the game so far:
> >
> >
> >         http://screencast.com/t/NzRlMTBkYjU
> >
> >         On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter
> >         <elliottslaughter at gmail.com> wrote:
> >
> >
> >                 Hi everyone,
> >
> >
> >                 I intend to start my competition entry on Monday. The
> >                 game idea is a scrolling shooter game reminiscent
> >                 of Raptor [1], an old DOS game.
> >
> >
> >                 The game is be implemented in Common Lisp, based on my
> >                 Blackthorn game engine [2]. Blackthorn itself uses
> >                 Lispbuilder and CL-OpenGL for graphics. The engine is
> >                 currently pre-alpha quality, but should be sufficient
> >                 for a basic game. At any rate, if I spend some time
> >                 fixing engine rather than game related issues, I
> >                 believe the time will be well spent.
> >
> >
> >                 The game is intended to run on Windows, Mac OS X, and
> >                 Linux. (Basically, any PC platform that supports SDL.)
> >                 I am also interested in getting the game to run on
> >                 some sort of a mobile platform, but suspect I won't
> >                 have time to look into that in only a week. Currently
> >                 my best lead is ECL on the iPhone, but I haven't
> >                 gotten the last known working build to compile on my
> >                 system yet.
> >
> >
> >                 I look forward to sending out further updates as
> >                 development progresses.
> >
> >
> >                 [1]
> http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
> >                 [2] http://code.google.com/p/blackthorn-engine/
> >
> >
> >                 --
> >                 Elliott Slaughter
> >
> >                 "Don't worry about what anybody else is going to do.
> >                 The best way to predict the future is to invent it." -
> >                 Alan Kay
> >
> >
> >
> >
> >
> >         --
> >         Elliott Slaughter
> >
> >         "Don't worry about what anybody else is going to do. The best
> >         way to predict the future is to invent it." - Alan Kay
> >
> >
> >
> >
> > --
> > Elliott Slaughter
> >
> > "Don't worry about what anybody else is going to do. The best way to
> > predict the future is to invent it." - Alan Kay
> >
> > _______________________________________________
> > lisp-game-dev mailing list
> > lisp-game-dev at common-lisp.net
> > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>
>
> _______________________________________________
> lisp-game-dev mailing list
> lisp-game-dev at common-lisp.net
> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>
>


-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://mailman.common-lisp.net/pipermail/lisp-game-dev/attachments/20091217/d60c9964/attachment.html>


More information about the Lisp-game-dev mailing list