[lisp-game-dev] [FLGC09] Starting entry
Elliott Slaughter
elliottslaughter at gmail.com
Thu Dec 17 18:26:32 UTC 2009
Sorry, I accidentally deleted the video. After some frustration with
encodings, I switched to a different video capture method, so hopefully the
following link works for you:
http://www.screentoaster.com/watch/stVkNXRkJIR19eQF5ZWltcXl5W/flgc_day_3
If not then I can try uploading to YouTube...
On Thu, Dec 17, 2009 at 3:33 AM, Aad Versteden <madnificent at gmail.com>wrote:
> Hello,
>
>
> The URL for this screencast gives me a 404. Care to upload it again?
>
>
> Cheers,
>
> mad
>
> On Wed, 2009-12-16 at 18:46 -0800, Elliott Slaughter wrote:
> > Here's the day 3 video. I've added collision detection (so the enemies
> > can actually be shot down), and some basic AI behavior (the enemies
> > dodge bullets).
> >
> >
> > Enjoy :-)
> >
> >
> > http://screencast.com/t/YjkzNzA1ZjYt
> >
> > On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter
> > <elliottslaughter at gmail.com> wrote:
> > I worked for a couple hours today and got the basics set up.
> > The enemy doesn't move, and the bullets can't actually hit it,
> > but hey, if you aren't embarrassed by your version 1, then you
> > released to late, right? ;-)
> >
> >
> > Anyway, here's a 10-second screencast of the game so far:
> >
> >
> > http://screencast.com/t/NzRlMTBkYjU
> >
> > On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter
> > <elliottslaughter at gmail.com> wrote:
> >
> >
> > Hi everyone,
> >
> >
> > I intend to start my competition entry on Monday. The
> > game idea is a scrolling shooter game reminiscent
> > of Raptor [1], an old DOS game.
> >
> >
> > The game is be implemented in Common Lisp, based on my
> > Blackthorn game engine [2]. Blackthorn itself uses
> > Lispbuilder and CL-OpenGL for graphics. The engine is
> > currently pre-alpha quality, but should be sufficient
> > for a basic game. At any rate, if I spend some time
> > fixing engine rather than game related issues, I
> > believe the time will be well spent.
> >
> >
> > The game is intended to run on Windows, Mac OS X, and
> > Linux. (Basically, any PC platform that supports SDL.)
> > I am also interested in getting the game to run on
> > some sort of a mobile platform, but suspect I won't
> > have time to look into that in only a week. Currently
> > my best lead is ECL on the iPhone, but I haven't
> > gotten the last known working build to compile on my
> > system yet.
> >
> >
> > I look forward to sending out further updates as
> > development progresses.
> >
> >
> > [1]
> http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
> > [2] http://code.google.com/p/blackthorn-engine/
> >
> >
> > --
> > Elliott Slaughter
> >
> > "Don't worry about what anybody else is going to do.
> > The best way to predict the future is to invent it." -
> > Alan Kay
> >
> >
> >
> >
> >
> > --
> > Elliott Slaughter
> >
> > "Don't worry about what anybody else is going to do. The best
> > way to predict the future is to invent it." - Alan Kay
> >
> >
> >
> >
> > --
> > Elliott Slaughter
> >
> > "Don't worry about what anybody else is going to do. The best way to
> > predict the future is to invent it." - Alan Kay
> >
> > _______________________________________________
> > lisp-game-dev mailing list
> > lisp-game-dev at common-lisp.net
> > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>
>
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>
--
Elliott Slaughter
"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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