[lisp-game-dev] [FLGC09] Starting entry
David O'Toole
dto1138 at gmail.com
Thu Dec 17 02:51:16 UTC 2009
Hey Eliott!
I'm sorry I didn't see your posts before, i don't know why the earlier
thread didn't come up in Gmail for me?
Your project looks cool, I was only able to get the 1st frame of both videos
though... the player didn't work for me with Firefox on Ubuntu Karmic.
So, is anyone else participating?
On Wed, Dec 16, 2009 at 9:46 PM, Elliott Slaughter <
elliottslaughter at gmail.com> wrote:
> Here's the day 3 video. I've added collision detection (so the enemies can
> actually be shot down), and some basic AI behavior (the enemies dodge
> bullets).
>
> Enjoy :-)
>
> http://screencast.com/t/YjkzNzA1ZjYt
>
>
> On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter <
> elliottslaughter at gmail.com> wrote:
>
>> I worked for a couple hours today and got the basics set up. The enemy
>> doesn't move, and the bullets can't actually hit it, but hey, if you
>> aren't embarrassed by your version 1, then you released to late, right? ;-)
>>
>> Anyway, here's a 10-second screencast of the game so far:
>>
>> http://screencast.com/t/NzRlMTBkYjU
>>
>> On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter <
>> elliottslaughter at gmail.com> wrote:
>>
>>> Hi everyone,
>>>
>>> I intend to start my competition entry on Monday. The game idea is a
>>> scrolling shooter game reminiscent of Raptor [1], an old DOS game.
>>>
>>> The game is be implemented in Common Lisp, based on my Blackthorn game
>>> engine [2]. Blackthorn itself uses Lispbuilder and CL-OpenGL for graphics.
>>> The engine is currently pre-alpha quality, but should be sufficient for a
>>> basic game. At any rate, if I spend some time fixing engine rather than game
>>> related issues, I believe the time will be well spent.
>>>
>>> The game is intended to run on Windows, Mac OS X, and Linux. (Basically,
>>> any PC platform that supports SDL.) I am also interested in getting the game
>>> to run on some sort of a mobile platform, but suspect I won't have time to
>>> look into that in only a week. Currently my best lead is ECL on the iPhone,
>>> but I haven't gotten the last known working build to compile on my system
>>> yet.
>>>
>>> I look forward to sending out further updates as development progresses.
>>>
>>> [1] http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
>>> [2] http://code.google.com/p/blackthorn-engine/
>>>
>>>
>>> --
>>> Elliott Slaughter
>>>
>>> "Don't worry about what anybody else is going to do. The best way to
>>> predict the future is to invent it." - Alan Kay
>>>
>>
>>
>>
>> --
>> Elliott Slaughter
>>
>> "Don't worry about what anybody else is going to do. The best way to
>> predict the future is to invent it." - Alan Kay
>>
>
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
>
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> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>
>
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