[lisp-game-dev] [FLGC09] Starting entry
Elliott Slaughter
elliottslaughter at gmail.com
Thu Dec 17 02:46:33 UTC 2009
Here's the day 3 video. I've added collision detection (so the enemies can
actually be shot down), and some basic AI behavior (the enemies dodge
bullets).
Enjoy :-)
http://screencast.com/t/YjkzNzA1ZjYt
On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter <
elliottslaughter at gmail.com> wrote:
> I worked for a couple hours today and got the basics set up. The enemy
> doesn't move, and the bullets can't actually hit it, but hey, if you
> aren't embarrassed by your version 1, then you released to late, right? ;-)
>
> Anyway, here's a 10-second screencast of the game so far:
>
> http://screencast.com/t/NzRlMTBkYjU
>
> On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter <
> elliottslaughter at gmail.com> wrote:
>
>> Hi everyone,
>>
>> I intend to start my competition entry on Monday. The game idea is a
>> scrolling shooter game reminiscent of Raptor [1], an old DOS game.
>>
>> The game is be implemented in Common Lisp, based on my Blackthorn game
>> engine [2]. Blackthorn itself uses Lispbuilder and CL-OpenGL for graphics.
>> The engine is currently pre-alpha quality, but should be sufficient for a
>> basic game. At any rate, if I spend some time fixing engine rather than game
>> related issues, I believe the time will be well spent.
>>
>> The game is intended to run on Windows, Mac OS X, and Linux. (Basically,
>> any PC platform that supports SDL.) I am also interested in getting the game
>> to run on some sort of a mobile platform, but suspect I won't have time to
>> look into that in only a week. Currently my best lead is ECL on the iPhone,
>> but I haven't gotten the last known working build to compile on my system
>> yet.
>>
>> I look forward to sending out further updates as development progresses.
>>
>> [1] http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
>> [2] http://code.google.com/p/blackthorn-engine/
>>
>>
>> --
>> Elliott Slaughter
>>
>> "Don't worry about what anybody else is going to do. The best way to
>> predict the future is to invent it." - Alan Kay
>>
>
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
>
--
Elliott Slaughter
"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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