Hey Eliott! <br><br>I'm sorry I didn't see your posts before, i don't know why the earlier thread didn't come up in Gmail for me? <br><br>Your project looks cool, I was only able to get the 1st frame of both videos though... the player didn't work for me with Firefox on Ubuntu Karmic.<br>
<br>So, is anyone else participating? <br><br><div class="gmail_quote">On Wed, Dec 16, 2009 at 9:46 PM, Elliott Slaughter <span dir="ltr"><<a href="mailto:elliottslaughter@gmail.com">elliottslaughter@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Here's the day 3 video. I've added collision detection (so the enemies can actually be shot down), and some basic AI behavior (the enemies dodge bullets).<div>
<br></div><div>Enjoy :-)</div><div><br></div><div><a href="http://screencast.com/t/YjkzNzA1ZjYt" target="_blank">http://screencast.com/t/YjkzNzA1ZjYt</a><div><div></div><div class="h5"><br>
<br><div class="gmail_quote">On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter <span dir="ltr"><<a href="mailto:elliottslaughter@gmail.com" target="_blank">elliottslaughter@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I worked for a couple hours today and got the basics set up. The enemy doesn't move, and the bullets can't actually hit it, but hey, if you aren't embarrassed by your version 1, then you released to late, right? ;-)<div>
<br></div><div>Anyway, here's a 10-second screencast of the game so far:</div><div><br></div><div><a href="http://screencast.com/t/NzRlMTBkYjU" target="_blank">http://screencast.com/t/NzRlMTBkYjU</a><br><br><div class="gmail_quote">
<div>On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter <span dir="ltr"><<a href="mailto:elliottslaughter@gmail.com" target="_blank">elliottslaughter@gmail.com</a>></span> wrote:<br>
</div><div><div></div><div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi everyone,<div><br></div><div>I intend to start my competition entry on Monday. The game idea is a scrolling shooter game reminiscent of Raptor [1], an old DOS game.</div>
<div><br></div><div>The game is be implemented in Common Lisp, based on my Blackthorn game engine [2]. Blackthorn itself uses Lispbuilder and CL-OpenGL for graphics. The engine is currently pre-alpha quality, but should be sufficient for a basic game. At any rate, if I spend some time fixing engine rather than game related issues, I believe the time will be well spent.</div>
<div><br></div><div>The game is intended to run on Windows, Mac OS X, and Linux. (Basically, any PC platform that supports SDL.) I am also interested in getting the game to run on some sort of a mobile platform, but suspect I won't have time to look into that in only a week. Currently my best lead is ECL on the iPhone, but I haven't gotten the last known working build to compile on my system yet.</div>
<div><br></div><div>I look forward to sending out further updates as development progresses.</div><div><br></div><div>[1] <a href="http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows" target="_blank">http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows</a></div>
<div>[2] <a href="http://code.google.com/p/blackthorn-engine/" target="_blank">http://code.google.com/p/blackthorn-engine/</a><div><br clear="all">
<br>-- <br>Elliott Slaughter<br><br>"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay<br>
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</blockquote></div></div></div><div><div></div><div><br><br clear="all"><br>-- <br>Elliott Slaughter<br><br>"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay<br>
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</blockquote></div><br><br clear="all"><br>-- <br>Elliott Slaughter<br><br>"Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay<br>
</div></div></div>
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