[lisp-game-dev] Hi all
David O'Toole
dto1138 at gmail.com
Thu Dec 10 11:08:22 UTC 2009
Hi Erik and welcome to the list!
On Thu, Dec 10, 2009 at 5:03 AM, Erik Winkels <aerique at xs4all.nl> wrote:
> I just noticed this mailinglist in #lispgames' topic, so I ran to the
> sign-up form.
>
> So a minor introduction: I'm a 35-year old guy from a nice little town
> called Delft in The Netherlands. It's in-between Rotterdam and The
> Hague. I've got a girlfriend, a 3-year old kid and a second one
> scheduled for the 30th of December. I've also got a full-time job
> maintaining some legacy software (rather that than Java) in The Hague.
> All that combined leaves little time for Lisp hacking so if you're
> wondering why my projects progress so slowly (or why I take a long time
> to reply to an e-mail): here's why :-)
>
> CL and games have always seemed a good combination to me and I started
> with cl-sdl in 2001[1]. Although after Matthew Danish took over I think
> they switched to some Finnish guy's code. AFAIK it is not maintained
> anymore and you're better off with Lispbuilder-SDL. (This is in reply
> to an earlier message I saw in this list's archives.)
>
> Currently my main project is Okra[2] which are CL bindings to the
> Ogre[3] 3D engine (which is just a rendering engine, not a game
> engine!). Ogre has been getting popular lately and there are several
> commercial games released using it, off the top of my head: Torchlight,
> Zombie Driver and Sacraboar.
>
> While you'll often see me ask questions about Windows on #lisp or
> complaining about it on my blog, I actually hate the OS with a passion
> and my main development environment is and always has been Unix.
>
> That's about it.
>
> [1]
> http://groups.google.com/group/comp.lang.lisp/browse_thread/thread/23202754c9ce78dd/2d7d775010c4a5c8
> [2] http://common-lisp.net/project/okra/
> [3] http://www.ogre3d.org/
>
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> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>
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