[fetter-devel] unnamed bit fields
Rayiner Hashem
rayiner at gmail.com
Tue Sep 13 18:15:18 UTC 2005
I'll go ahead and fix the bitfield structure layout bug and commit it along
with the stuff opengl/windows fixes in the next day or two.. After that,
I'll get to work on accessing bitfields and arrays in structures. No point
hemming and hawing about it, as I'll have to write it eventually :)
Sincerely,
Rayiner
On 9/13/05, Andras Simon <asimon at math.bme.hu> wrote:
>
>
>
> On Tue, 13 Sep 2005, Rayiner Hashem wrote:
>
> > It kind of depends on what Andras was doing. Bitfields are part of the
>
> Just giving Verrazano/CFFI a test-drive. I choose pcre because it
> looked like something I could test easily. (Unlike OpenAL and
> OpenGL/Glut which Verrazano/CFFI has no problem dealing with (very
> impressive!), but I do.) So, I'd say just follow your schedule, and
> deal with bitfields when you see fit.
>
> Andras
>
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