[cl-opengl-devel] cl-opengl-devel Digest, Vol 50, Issue 2

Luke Crook luke at balooga.com
Sat Apr 9 21:48:19 UTC 2011


{Apologies to the group for top-posting}

It looks like a substantial application. It was built using Common
Lisp and OpenGL. Now you know it can be done. Isn't that sufficient?

-Luke

On Apr 9, 2011, at 9:00, "cl-opengl-devel-request at common-lisp.net"
<cl-opengl-devel-request at common-lisp.net> wrote:

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>   1. Re: a substantial Windows app (Brandon Van Every)
> On Thu, Apr 7, 2011 at 7:21 PM, Luís Oliveira <luismbo at gmail.com> wrote:
>>
>> The most substantial app I'm aware of is Perfectstorm:
>> <http://erleuchtet.org/2008/03/project-overview-perfectstorm.html>.
>> However it might not build with a recent cl-opengl.
>
> The SVN repository given in that blog entry appears to be dead.  Do
> you know of some other way to obtain the source?  I suspect this
> project is no more.  The blog says, "But beware! the current state is
> not that presentable: you’ll just see pathfinding debug output at the
> moment. When a first dummy is playable and the code is cleaned up a
> bit we’ll make a project page."  Google doesn't reveal any such page.
>
>
> Cheers,
> Brandon Van Every
>
>
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