[slime-devel] Execute REPL in main thread
Tobias C Rittweiler
tcr at freebits.de
Wed Nov 24 10:40:49 UTC 2010
People on macosx are regularly bitten by some arcane
restrictions in e.g. opengl that requires stuff to
be executed in the main thread.
Is it a too arcane use case, or do you think it warrants
a new communication style that makes sure the main thread
is used for the REPL?
Actually there are more uses, for example I have a script
"start-swank <port>" which I'd like to die in case something
goes wrong with the Slime connection rather than be stuck
in the native repl.
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