[slime-devel] Re: compile-file, slime and line number?

Bill Clementson billclem at gmail.com
Fri May 12 22:21:43 UTC 2006

> > > Ok, I thought you had compiled the music.lisp as part of a build of
> > > the CLM package. I'm not familiar with CLM, but the documentation
> > > says:
> > >
> > >   How To Build CLM: In general start lisp and (load "all.lisp").
> > >
> > > Have you done this? The README.clm file has full instructions.
> >
> > Yes, I have and the load/build failed during the compile of mus.lisp.  I
> > provided the stack trace from a call to compile-file since it gave the
> > same compile error.
> To me, it looks like it's a problem with the bes-i0 function; however,
> you will probably get better advice on a CLM mailing list.
> Instead of using compile-file at the REPL in SLIME, try just doing C-c
> M-k when you are in the mus.lisp source file. That will compile the
> file and produce a list of compile errors in a separate
> *compiler-notes* buffer. In the *compiler-notes* buffer, you can place
> your cursor on the particular error message and press Enter. That will
> take you to the place in the mus.lisp source file where the
> compilation error occured.

I forgot to say that once you have done that, M-n and M-p take you to
the next/previous compilation note. That was why I asked whether M-n
worked in my first reply to you.

- Bill

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