[LispSea] presentation requests

Jeff Wood jeff.darklight at gmail.com
Thu Jun 22 03:33:49 UTC 2006


My response was more to the here's somebody that's done it ... not
specifically as a goal for a presentation for the group.

... anyways, I was just trying to poke a bit of "hey, have you seen"
.. and you made it very well known that you had.  That was the point,
all done.

--jw.

On 6/21/06, Brandon J. Van Every <bvanevery at gmail.com> wrote:
> Jeff Wood wrote:
> > My response would be to look @ the game developer article on Naughty
> > Dog ( a game production company that was purchased by Sony ... if I'm
> > remembering correctly ) ... they used a LOT of lisp in their internal
> > stuff ... made for some great games ... made them good enough they got
> > bought ... and of course, then their technology was too much and got
> > killed by the parent company ...
> >
>
> I'm quite aware of Naughty Dog.  It's not really that interesting to me
> as a presentation though, unless someone has a way of obtaining someone
> from Naughty Dog that did the GOAL code.  Dog and pony of open source
> Lisp games is potentially more interesting because people can download
> and play with it.  Granted there aren't any great Lisp games out there.
> Stratagus was previously one of the better ones; it began life as
> Freecraft, a Warcraft clone.  But in the transition to Stratagus, the
> new hands on board dumped the Scheme interpreter.  See, this is a
> pattern.  I'm not eager to do any kind of presentation about Naughty Dog
> unless there's a principal to give it.  Any secondhand presentation ends
> with "Well, uh, and they dumped Lisp in favor of the same old crud."
> Depressing.
>
>
> >
> > http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
> >
> > ... I agree it's not something that everybody can play with right now
> > ... but it does show that people are doing *something* with it ...
> > and are willing to invest in good ideas ...
>
> What it proves, is that if you're making an expensive mainstream title,
> you can pay someone to sit around and invent their own programming
> language.  Then it'll turn out that that guy had fun making his career
> at the partial expense of the product he was working on.  The subsequent
> team that comes in, has no investment in the newfangled code and dumps
> it.  It is a very bad model for sustainable Lisp development.  Hmm, yet
> more reason to stick to my guns about developing a 3D Scheme engine from
> scratch.  If the core technology is not Scheme, if it is just an
> embedded language, then the embedded language will be replaced by
> whatever else becomes au courrant.  Even if Scheme is really easy to
> embed, and makes headway on new projects in that manner, I think without
> a "major anchor" it just drifts away into the ocean of scripting languages.
>
>
> Cheers,
> Brandon Van Every
>
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