[pro] GPU/CUDA & common lisp

Mirko Vukovic mirko.vukovic at gmail.com
Thu Apr 5 12:47:56 UTC 2012


Thank you both Alexander, Nikodemus,

In my excitement, I may have jumped the gun :-)

Let me first write & verify the code, then worry about porting to GPU.

Mirko

On Wed, Apr 4, 2012 at 12:09 PM, Alexander Repenning
<ralex at cs.colorado.edu>wrote:

> Not CUDA, but GLSL, running a 4 million cell game of life at > 60 FPS in
> XMLisp on a Mac:
>
>
>
> http://code.google.com/p/xmlisp/source/browse/trunk/XMLisp/sources/XLUI/examples/3D/GLSL-Conway.lisp
>
> This is of course a mix of Lisp and shader code. It would be possible to
> create a Lisp to GLSL shader compiler and then have the GLSL compiler do
> the rest. I don't think this would be a great idea, however. Somewhat
> lengthy explanation required but left off...
>
> Alex
>
>
>
> On Apr 4, 2012, at 7:58 AM, Mirko Vukovic wrote:
>
> Tamas Papp <tkpapp at ...> writes:
>
>
> Hi everyone,
>
>
> I am about to buy a new server for number crunching, and I would like to
>
> keep my options open about GPU/CUDA based computations.  The most
>
> intensively parallelizable thing that I am doing is particle filtering,
>
> and currently that works fine (and is really fast) in a multi-core CPU
>
> with SBCL, but I keep hearing wonderful things about GPUs from people,
>
> and I was wondering if I could make use of them but still program in CL.
>
>
> ... stuff deleted
>
>
> Best,
>
>
> Tamas
>
>
>
>
> Hi Tamas,
>
> Did you make any progress in your GPU adventures?  I just got a machine
> with a
> tesla GPU.  I'd like to run some Monte Carlo simulations on it.
>
> Mirko
>
>
>
> _______________________________________________
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>
>
> Prof. Alexander Repenning
>
>
> University of Colorado
>
> Computer Science Department
>
> Boulder, CO 80309-430
>
>
> vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
>
>
>
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