[pro] GPU/CUDA & common lisp
Alexander Repenning
ralex at cs.colorado.edu
Wed Apr 4 16:09:04 UTC 2012
Not CUDA, but GLSL, running a 4 million cell game of life at > 60 FPS in XMLisp on a Mac:
http://code.google.com/p/xmlisp/source/browse/trunk/XMLisp/sources/XLUI/examples/3D/GLSL-Conway.lisp
This is of course a mix of Lisp and shader code. It would be possible to create a Lisp to GLSL shader compiler and then have the GLSL compiler do the rest. I don't think this would be a great idea, however. Somewhat lengthy explanation required but left off...
Alex
On Apr 4, 2012, at 7:58 AM, Mirko Vukovic wrote:
> Tamas Papp <tkpapp at ...> writes:
>
>>
>> Hi everyone,
>>
>> I am about to buy a new server for number crunching, and I would like to
>> keep my options open about GPU/CUDA based computations. The most
>> intensively parallelizable thing that I am doing is particle filtering,
>> and currently that works fine (and is really fast) in a multi-core CPU
>> with SBCL, but I keep hearing wonderful things about GPUs from people,
>> and I was wondering if I could make use of them but still program in CL.
>>
>> ... stuff deleted
>>
>> Best,
>>
>> Tamas
>>
>>
>
> Hi Tamas,
>
> Did you make any progress in your GPU adventures? I just got a machine with a
> tesla GPU. I'd like to run some Monte Carlo simulations on it.
>
> Mirko
>
>
>
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Prof. Alexander Repenning
University of Colorado
Computer Science Department
Boulder, CO 80309-430
vCard: http://www.cs.colorado.edu/~ralex/AlexanderRepenning.vcf
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