[lisp-game-dev] Compiling and saving a binary
Schell Scivally
efsubenovex at gmail.com
Mon Jul 26 20:18:51 UTC 2010
You got it right, I'm on a Macbook 2.16 GHz Intel Core 2 Duo, OS X 10.6 -
I'm using cl-opengl, and more specifically, I'm using these native
bindings:
http://www.esden.net/blog/2007/12/31/cl-opengl-thomas-mac-os-x-bindings-with-native-glutframework/and
I load opengl with the following:
(require 'asdf)
(require 'asdf-install)
(asdf:load-system :cl-opengl) ; load OpenGL bindings
(asdf:load-system :cl-glu) ; load GLU bindings
(asdf:load-system :cl-glut) ; load GLUT bindings
On another (possibly unrelated note) I'm having a lot of trouble running the
code from one of my friends games. I'm using sbcl and he's using clisp. My
repl and compiler complain about undefined functions (not opengl funcs, just
userland ones). I'd like to get the process of compiling binary deliverables
to avoid some of this confusion, but the documentation is a little scarce,
or I'm just clicking on the wrong search results. Thanks for your help guys.
On Mon, Jul 26, 2010 at 7:08 AM, Alastair Bridgewater <
alastair.bridgewater at gmail.com> wrote:
> On Mon, Jul 26, 2010 at 4:28 AM, Shawn Betts <sabetts at gmail.com> wrote:
> >> It's a little cryptic (since I don't know what's at 0x003f1be0) and
> there
> >> aren't a lot of leads on google. Does anyone have a quick idea of what I
> >> might need to do to compile this binary? Thanks guys.
> >
> > Seems like you're doing things correctly. What OS and cpu are you doing
> this on?
>
> Judging by the actual messages, that would be either darwin or solaris
> x86-64 or solaris x86.
>
> (Only darwin and solaris use lutexes, only x86oids have released
> threading support, and from there it was a matter of matching up the
> read-only-space and static-space assignments.)
>
> Unfortunately, while I remember having heard about or seeing this sort
> of bug before, the where, why, and fix escape me.
>
> -- Alastair Bridgewater
>
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--
Schell Scivally
schell at efnx.com (efsubenovex at gmail.com)
http://blog.efnx.com
http://github.com/efnx
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