[lisp-game-dev] [FLGC09] Starting entry

Elliott Slaughter elliottslaughter at gmail.com
Sun Dec 20 06:09:31 UTC 2009


Today I added a two-player-coop mode. I used usocket for portable TCP
sockets, and cl-store for serializing messages sent over the wire. The
protocol is based on sending keyboard events between the client and server
and running the entire game simulation on both the client and server. So far
I've tested it on my wireless LAN between a Windows and a Mac machine and it
seems to work reasonably well. I haven't tried playing across the internet
but I suspect my current scheme would require tweaking to avoid lag.

Here's the daily video:

http://www.youtube.com/watch?v=RVvjhCvaWwU

Tomorrow's probably going to be mainly gameplay tweaks and bug fixes. I'm
also hoping to incorporate better graphics :-)

On Sat, Dec 19, 2009 at 12:59 AM, David O'Toole <dto1138 at gmail.com> wrote:

> Hey Elliott,
>
> Looks great! I especially like how the enemies avoid bullets and move
> around, it seems like this will add a level of challenge that the typical
> scrolling shootemup didn't have (typically enemies follow fixed patterns.)
>
>
>
>
> On Sat, Dec 19, 2009 at 3:38 AM, Elliott Slaughter <
> elliottslaughter at gmail.com> wrote:
>
>> I worked on gameplay today. The enemies now spawn in waves, which get
>> increasingly larger. Enemies have a chance of dropping upgrades which
>> increase the number of bullets fired with every press of the trigger. Again,
>> enemies are also capable of picking up upgrades, which can make the fight
>> more difficult.
>>
>> Here's the day 5 video:
>>
>> http://www.youtube.com/watch?v=YUsLTzJ9CE0
>>
>> I also worked on networking and multiplayer support for a bit, although
>> it's too early to demo. I'll probably spend most of the day tomorrow working
>> on that.
>>
>>
>> On Fri, Dec 18, 2009 at 12:34 AM, Elliott Slaughter <
>> elliottslaughter at gmail.com> wrote:
>>
>>> Today I added animation support and did some significant tweaks to the
>>> AI. The AI is now aware that direct collisions with the player are lethal,
>>> so it will attempt to make a kamikaze strike if the player gets too close.
>>> The AI also shoots bullets, each of which deal 1 damage against the player's
>>> 4 health. Upon killing an enemy, a health pack is dropped which heals 2
>>> health. (The AI can also pick up health packs, but can only do so by
>>> accident right now if it happens to fly through the pack.)
>>>
>>> A friend of mine added support for firing three shots in an arc per press
>>> of the trigger. Theoretically this should be an upgrade in the game, but for
>>> now we just have it enabled by default.
>>>
>>> Here is today's video:
>>>
>>> http://www.youtube.com/watch?v=DnnHKvBHcww
>>>
>>> Hopefully this link works for everyone :-)
>>>
>>>
>>> On Thu, Dec 17, 2009 at 10:26 AM, Elliott Slaughter <
>>> elliottslaughter at gmail.com> wrote:
>>>
>>>> Sorry, I accidentally deleted the video. After some frustration with
>>>> encodings, I switched to a different video capture method, so hopefully the
>>>> following link works for you:
>>>>
>>>> http://www.screentoaster.com/watch/stVkNXRkJIR19eQF5ZWltcXl5W/flgc_day_3
>>>>
>>>> If not then I can try uploading to YouTube...
>>>>
>>>>
>>>> On Thu, Dec 17, 2009 at 3:33 AM, Aad Versteden <madnificent at gmail.com>wrote:
>>>>
>>>>> Hello,
>>>>>
>>>>>
>>>>> The URL for this screencast gives me a 404. Care to upload it again?
>>>>>
>>>>>
>>>>> Cheers,
>>>>>
>>>>> mad
>>>>>
>>>>> On Wed, 2009-12-16 at 18:46 -0800, Elliott Slaughter wrote:
>>>>> > Here's the day 3 video. I've added collision detection (so the
>>>>> enemies
>>>>> > can actually be shot down), and some basic AI behavior (the enemies
>>>>> > dodge bullets).
>>>>> >
>>>>> >
>>>>> > Enjoy :-)
>>>>> >
>>>>> >
>>>>> > http://screencast.com/t/YjkzNzA1ZjYt
>>>>> >
>>>>> > On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter
>>>>> > <elliottslaughter at gmail.com> wrote:
>>>>> >         I worked for a couple hours today and got the basics set up.
>>>>> >         The enemy doesn't move, and the bullets can't actually hit
>>>>> it,
>>>>> >         but hey, if you aren't embarrassed by your version 1, then
>>>>> you
>>>>> >         released to late, right? ;-)
>>>>> >
>>>>> >
>>>>> >         Anyway, here's a 10-second screencast of the game so far:
>>>>> >
>>>>> >
>>>>> >         http://screencast.com/t/NzRlMTBkYjU
>>>>> >
>>>>> >         On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter
>>>>> >         <elliottslaughter at gmail.com> wrote:
>>>>> >
>>>>> >
>>>>> >                 Hi everyone,
>>>>> >
>>>>> >
>>>>> >                 I intend to start my competition entry on Monday. The
>>>>> >                 game idea is a scrolling shooter game reminiscent
>>>>> >                 of Raptor [1], an old DOS game.
>>>>> >
>>>>> >
>>>>> >                 The game is be implemented in Common Lisp, based on
>>>>> my
>>>>> >                 Blackthorn game engine [2]. Blackthorn itself uses
>>>>> >                 Lispbuilder and CL-OpenGL for graphics. The engine is
>>>>> >                 currently pre-alpha quality, but should be sufficient
>>>>> >                 for a basic game. At any rate, if I spend some time
>>>>> >                 fixing engine rather than game related issues, I
>>>>> >                 believe the time will be well spent.
>>>>> >
>>>>> >
>>>>> >                 The game is intended to run on Windows, Mac OS X, and
>>>>> >                 Linux. (Basically, any PC platform that supports
>>>>> SDL.)
>>>>> >                 I am also interested in getting the game to run on
>>>>> >                 some sort of a mobile platform, but suspect I won't
>>>>> >                 have time to look into that in only a week. Currently
>>>>> >                 my best lead is ECL on the iPhone, but I haven't
>>>>> >                 gotten the last known working build to compile on my
>>>>> >                 system yet.
>>>>> >
>>>>> >
>>>>> >                 I look forward to sending out further updates as
>>>>> >                 development progresses.
>>>>> >
>>>>> >
>>>>> >                 [1]
>>>>> http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
>>>>> >                 [2] http://code.google.com/p/blackthorn-engine/
>>>>> >
>>>>> >
>>>>> >                 --
>>>>> >                 Elliott Slaughter
>>>>> >
>>>>> >                 "Don't worry about what anybody else is going to do.
>>>>> >                 The best way to predict the future is to invent it."
>>>>> -
>>>>> >                 Alan Kay
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> >         --
>>>>> >         Elliott Slaughter
>>>>> >
>>>>> >         "Don't worry about what anybody else is going to do. The best
>>>>> >         way to predict the future is to invent it." - Alan Kay
>>>>> >
>>>>> >
>>>>> >
>>>>> >
>>>>> > --
>>>>> > Elliott Slaughter
>>>>> >
>>>>> > "Don't worry about what anybody else is going to do. The best way to
>>>>> > predict the future is to invent it." - Alan Kay
>>>>> >
>>>>> > _______________________________________________
>>>>> > lisp-game-dev mailing list
>>>>> > lisp-game-dev at common-lisp.net
>>>>> > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> lisp-game-dev mailing list
>>>>> lisp-game-dev at common-lisp.net
>>>>> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Elliott Slaughter
>>>>
>>>> "Don't worry about what anybody else is going to do. The best way to
>>>> predict the future is to invent it." - Alan Kay
>>>>
>>>
>>>
>>>
>>> --
>>> Elliott Slaughter
>>>
>>> "Don't worry about what anybody else is going to do. The best way to
>>> predict the future is to invent it." - Alan Kay
>>>
>>
>>
>>
>> --
>> Elliott Slaughter
>>
>> "Don't worry about what anybody else is going to do. The best way to
>> predict the future is to invent it." - Alan Kay
>>
>> _______________________________________________
>> lisp-game-dev mailing list
>> lisp-game-dev at common-lisp.net
>> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>>
>>
>


-- 
Elliott Slaughter

"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it." - Alan Kay
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