[lisp-game-dev] [FLGC09] Starting entry
David O'Toole
dto1138 at gmail.com
Sat Dec 19 08:59:25 UTC 2009
Hey Elliott,
Looks great! I especially like how the enemies avoid bullets and move
around, it seems like this will add a level of challenge that the typical
scrolling shootemup didn't have (typically enemies follow fixed patterns.)
On Sat, Dec 19, 2009 at 3:38 AM, Elliott Slaughter <
elliottslaughter at gmail.com> wrote:
> I worked on gameplay today. The enemies now spawn in waves, which get
> increasingly larger. Enemies have a chance of dropping upgrades which
> increase the number of bullets fired with every press of the trigger. Again,
> enemies are also capable of picking up upgrades, which can make the fight
> more difficult.
>
> Here's the day 5 video:
>
> http://www.youtube.com/watch?v=YUsLTzJ9CE0
>
> I also worked on networking and multiplayer support for a bit, although
> it's too early to demo. I'll probably spend most of the day tomorrow working
> on that.
>
>
> On Fri, Dec 18, 2009 at 12:34 AM, Elliott Slaughter <
> elliottslaughter at gmail.com> wrote:
>
>> Today I added animation support and did some significant tweaks to the AI.
>> The AI is now aware that direct collisions with the player are lethal, so it
>> will attempt to make a kamikaze strike if the player gets too close. The AI
>> also shoots bullets, each of which deal 1 damage against the player's 4
>> health. Upon killing an enemy, a health pack is dropped which heals 2
>> health. (The AI can also pick up health packs, but can only do so by
>> accident right now if it happens to fly through the pack.)
>>
>> A friend of mine added support for firing three shots in an arc per press
>> of the trigger. Theoretically this should be an upgrade in the game, but for
>> now we just have it enabled by default.
>>
>> Here is today's video:
>>
>> http://www.youtube.com/watch?v=DnnHKvBHcww
>>
>> Hopefully this link works for everyone :-)
>>
>>
>> On Thu, Dec 17, 2009 at 10:26 AM, Elliott Slaughter <
>> elliottslaughter at gmail.com> wrote:
>>
>>> Sorry, I accidentally deleted the video. After some frustration with
>>> encodings, I switched to a different video capture method, so hopefully the
>>> following link works for you:
>>>
>>> http://www.screentoaster.com/watch/stVkNXRkJIR19eQF5ZWltcXl5W/flgc_day_3
>>>
>>> If not then I can try uploading to YouTube...
>>>
>>>
>>> On Thu, Dec 17, 2009 at 3:33 AM, Aad Versteden <madnificent at gmail.com>wrote:
>>>
>>>> Hello,
>>>>
>>>>
>>>> The URL for this screencast gives me a 404. Care to upload it again?
>>>>
>>>>
>>>> Cheers,
>>>>
>>>> mad
>>>>
>>>> On Wed, 2009-12-16 at 18:46 -0800, Elliott Slaughter wrote:
>>>> > Here's the day 3 video. I've added collision detection (so the enemies
>>>> > can actually be shot down), and some basic AI behavior (the enemies
>>>> > dodge bullets).
>>>> >
>>>> >
>>>> > Enjoy :-)
>>>> >
>>>> >
>>>> > http://screencast.com/t/YjkzNzA1ZjYt
>>>> >
>>>> > On Tue, Dec 15, 2009 at 9:57 PM, Elliott Slaughter
>>>> > <elliottslaughter at gmail.com> wrote:
>>>> > I worked for a couple hours today and got the basics set up.
>>>> > The enemy doesn't move, and the bullets can't actually hit it,
>>>> > but hey, if you aren't embarrassed by your version 1, then you
>>>> > released to late, right? ;-)
>>>> >
>>>> >
>>>> > Anyway, here's a 10-second screencast of the game so far:
>>>> >
>>>> >
>>>> > http://screencast.com/t/NzRlMTBkYjU
>>>> >
>>>> > On Sun, Dec 13, 2009 at 4:28 AM, Elliott Slaughter
>>>> > <elliottslaughter at gmail.com> wrote:
>>>> >
>>>> >
>>>> > Hi everyone,
>>>> >
>>>> >
>>>> > I intend to start my competition entry on Monday. The
>>>> > game idea is a scrolling shooter game reminiscent
>>>> > of Raptor [1], an old DOS game.
>>>> >
>>>> >
>>>> > The game is be implemented in Common Lisp, based on my
>>>> > Blackthorn game engine [2]. Blackthorn itself uses
>>>> > Lispbuilder and CL-OpenGL for graphics. The engine is
>>>> > currently pre-alpha quality, but should be sufficient
>>>> > for a basic game. At any rate, if I spend some time
>>>> > fixing engine rather than game related issues, I
>>>> > believe the time will be well spent.
>>>> >
>>>> >
>>>> > The game is intended to run on Windows, Mac OS X, and
>>>> > Linux. (Basically, any PC platform that supports SDL.)
>>>> > I am also interested in getting the game to run on
>>>> > some sort of a mobile platform, but suspect I won't
>>>> > have time to look into that in only a week. Currently
>>>> > my best lead is ECL on the iPhone, but I haven't
>>>> > gotten the last known working build to compile on my
>>>> > system yet.
>>>> >
>>>> >
>>>> > I look forward to sending out further updates as
>>>> > development progresses.
>>>> >
>>>> >
>>>> > [1]
>>>> http://en.wikipedia.org/wiki/Raptor:_Call_of_the_Shadows
>>>> > [2] http://code.google.com/p/blackthorn-engine/
>>>> >
>>>> >
>>>> > --
>>>> > Elliott Slaughter
>>>> >
>>>> > "Don't worry about what anybody else is going to do.
>>>> > The best way to predict the future is to invent it." -
>>>> > Alan Kay
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > Elliott Slaughter
>>>> >
>>>> > "Don't worry about what anybody else is going to do. The best
>>>> > way to predict the future is to invent it." - Alan Kay
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > Elliott Slaughter
>>>> >
>>>> > "Don't worry about what anybody else is going to do. The best way to
>>>> > predict the future is to invent it." - Alan Kay
>>>> >
>>>> > _______________________________________________
>>>> > lisp-game-dev mailing list
>>>> > lisp-game-dev at common-lisp.net
>>>> > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>>>>
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
>>>
>>> --
>>> Elliott Slaughter
>>>
>>> "Don't worry about what anybody else is going to do. The best way to
>>> predict the future is to invent it." - Alan Kay
>>>
>>
>>
>>
>> --
>> Elliott Slaughter
>>
>> "Don't worry about what anybody else is going to do. The best way to
>> predict the future is to invent it." - Alan Kay
>>
>
>
>
> --
> Elliott Slaughter
>
> "Don't worry about what anybody else is going to do. The best way to
> predict the future is to invent it." - Alan Kay
>
> _______________________________________________
> lisp-game-dev mailing list
> lisp-game-dev at common-lisp.net
> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev
>
>
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