[Ecls-list] ECL as an embedded language on an Android game

Peter Enerccio enerccio at gmail.com
Sun Jul 7 16:23:16 UTC 2013


also, wont make this unusable for any commercial effort? If I have to put
my binary out for anyone to download and link with ecl to have the program,
why would anyone buy the already linked thing?


2013/7/7 Pascal J. Bourguignon <pjb at informatimago.com>

> Matthew Mondor <mm_lists at pulsar-zone.net>
> writes:
>
> > On Sat, 06 Jul 2013 11:35:35 +0200
> > "Pascal J. Bourguignon" <pjb at informatimago.com> wrote:
> >
> >> > Unless I'm mistaken (disclaimer: I'm no lawyer), dynamic linking is
> >> > fine, as it allows to fulfill the requirement that the user be able to
> >> > upgrade the LGPL dependencies, while static linking might be
> >> > problematic...
> >>
> >> You can use a static LGPL library, as long as you provide your
> >> proprietary .o, and the Makefile to link them with a substituted static
> >> library (used modified or different implementation).
>             ^^^^^
>             user-
>
> > Thanks, this is useful to know.
>
> --
> __Pascal Bourguignon__                     http://www.informatimago.com/
> A bad day in () is better than a good day in {}.
> You know you've been lisping too long when you see a recent picture of
> George
> Lucas and think "Wait, I thought John McCarthy was dead!" -- Dalek_Baldwin
>
>
>
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-- 
Bc. Peter Vaňušanik
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