[Ecls-list] ECL as an embedded language on an Android game

Peter Enerccio enerccio at gmail.com
Sun Jul 7 16:18:56 UTC 2013


I dont understand why do you need to provide your binary o file with LGPL
at all. What is the merit of it, from the point of creator of library?


2013/7/7 Matthew Mondor <mm_lists at pulsar-zone.net>

> On Sat, 06 Jul 2013 11:35:35 +0200
> "Pascal J. Bourguignon" <pjb at informatimago.com> wrote:
>
> > > Unless I'm mistaken (disclaimer: I'm no lawyer), dynamic linking is
> > > fine, as it allows to fulfill the requirement that the user be able to
> > > upgrade the LGPL dependencies, while static linking might be
> > > problematic...
> >
> > You can use a static LGPL library, as long as you provide your
> > proprietary .o, and the Makefile to link them with a substituted static
> > library (used modified or different implementation).
>
> Thanks, this is useful to know.
> --
> Matt
>
>
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-- 
Bc. Peter Vaňušanik
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