[Ecls-list] ECL as an embedded language on an Android game

Yuri Albuquerque yuridenommus at gmail.com
Sat Jul 6 20:16:02 UTC 2013

On 6 Jul 2013 14:45, "Juan Jose Garcia-Ripoll" <
juanjose.garciaripoll at gmail.com> wrote:
> On Sat, Jul 6, 2013 at 1:53 PM, Yuri Albuquerque <yuridenommus at gmail.com>
>> So, if I provide the .o binary, I'm good to go?
> This is what at least two people have told you: a library with your
object files and a Makefile or instructions to link those files with ECL.

Roger that.

>> But what about the build process? Should I simply load my code using
> I do not understand this. There are about 30 threads discussing how to
build shared libraries or statically linked libraries from user code using

But this assumes the target arch to be similar to the development machine,
doesn't this? I'm talking about producing a library for android. Does a
thread about this exist?

>> I'm also considering using chicken scheme,
> So what. Do you expect us to convince you of the opposite? I have tried
many different platforms along my life, and the decision is a very personal

I didn't mean to sound rude, I'm just asking for suggestions before

>> because the BSD licence makes things simpler.
> LGPL version 2 only has one complication: it forces you to redistribute
the binaries to the people that buy your software. In what sense is this
much more complex?

Yes, because I'm talking about something that will be deployed as a mere

> LGPL version 2 on the other hand has something important: it forces
people that derive new versions of ECL to make them public. I find that
this is important, because it is not fair that freelancers and private
companies profit from free software without reverting anything back to the

I agree with you.

> Note also that this is LGPL version 2, not the more recent version 3 from
the FSF.
> Juanjo
> --
> Instituto de Física Fundamental, CSIC
> c/ Serrano, 113b, Madrid 28006 (Spain)
> http://juanjose.garciaripoll.googlepages.com
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