[Ecls-list] ECL as an embedded language on an Android game

Yuri Albuquerque yuridenommus at gmail.com
Sat Jul 6 11:53:49 UTC 2013


So, if I provide the .o binary, I'm good to go?

But what about the build process? Should I simply load my code using ASDF?

I'm also considering using chicken scheme, because the BSD licence makes
things simpler.
On 6 Jul 2013 06:20, "Juan Jose Garcia-Ripoll" <
juanjose.garciaripoll at gmail.com> wrote:

>
> On Sat, Jul 6, 2013 at 11:35 AM, Pascal J. Bourguignon <
> pjb at informatimago.com> wrote:
>
>>
>> You can use a static LGPL library, as long as you provide your
>> proprietary .o, and the Makefile to link them with a substituted static
>> library (used modified or different implementation).
>>
>
> I agree with this: you basically have to offer another static library that
> can be linked against a newer version of ECL. In practice, nobody will, and
> this license is a remnant of old times which I cannot change due to former
> authors and contributors.
>
>
> --
> Instituto de Física Fundamental, CSIC
> c/ Serrano, 113b, Madrid 28006 (Spain)
> http://juanjose.garciaripoll.googlepages.com
>
>
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