[Ecls-list] ECL as an embedded language on an Android game
avodonosov at yandex.ru
Sat Jul 6 05:38:20 UTC 2013
06.07.2013, 03:16, "Yuri Albuquerque" <yuridenommus at gmail.com>:
> I'm scratching my head with some issues I'm having regarding ECL on android (I'm using these patches: https://github.com/ageneau/ecl-android).
> But the documentation only talks about how to build ECL. It does not talk about what I'm looking for:
> 1 - Licensing/the ecl-android build process. ECL is LGPL, which means I can't statically link against it without open sourcing my project (which I can't), but ecl-android generates a static library for it. Since there are so many files and generators, I don't even know where to start to change it to a shared library.
You are mistaken here - you can link with LGPL libraries without open sourcing your code.
This is exactly the difference between GPL and LGPL.
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