[cl-opengl-devel] Nehe Tutorials

Charlie Burrows charlie.burrows at gmail.com
Fri Sep 22 17:25:19 UTC 2006


Ok so I'm dumb. Although to be fair to me it was a single character wrong!
(gl:depth-test :equal) != (gl:depth-test :lequal).

I'm guessing that my code (with the :equal) would only have displayed
overlapping objects if their depth was equal. That sounds very silly
to me!

On with the examples ...

Cheers,
Charlie



More information about the cl-opengl-devel mailing list