[hunchentoot-devel] blinking hunchentoot logo
Jeff Cunningham
jeffrey at cunningham.net
Sun Nov 9 22:12:34 UTC 2008
Jeff Cunningham wrote:
> Patrick May wrote:
>
>> Here's a quick hack to display a blinking logo. Put this
>> JavaScript in the head element of your page:
>>
>> <SCRIPT LANGUAGE="JavaScript">
>> <!-- Begin
>> var blinkInterval = 5 * 1000; // five seconds
>> var blinkTime = 1 * 1000; // one second
>>
>> var logoFile = "hunchentoot-logo.png";
>>
>> var blinkImageFiles = new Array
>> ("hunchentoot-logo-blink-1.png",
>> "hunchentoot-logo-blink-2.png",
>> "hunchentoot-logo-blink-3.png",
>> "hunchentoot-logo-blink-4.png");
>>
>
I modified the javascript slightly so it would find the images on my
server (in /images/) like this:
But it doesn't work and I have no clue how Javascript works. Is there a
way to debug it when you hit the page? maybe make it write out what the
state is of the variables?
What I've pasted below came from View/Source, so that's what my cl-who
code is generating for both the script and the subsequent image below on
the page
<script language='javascript'>
<!-- Begin
var blinkInterval = 4 * 1000; // five seconds
var blinkTime = 1 * 1000; // one second
var logoFile = "/images/hunchentoot-logo.png";
var blinkImageFiles = new Array
("/images/hunchentoot-logo-blink-1.png",
"/images/hunchentoot-logo-blink-2.png",
"/images/hunchentoot-logo-blink-3.png",
"/images/hunchentoot-logo-blink-4.png");
var imageCount = blinkImageFiles.length;
function startBlink()
{
setInterval("blink()",blinkInterval);
}
function blink()
{
var index = Math.floor(imageCount * Math.random());
var imageFile = blinkImageFiles[index];
document["HunchentootLogo"].src = imageFile;
setTimeout("unBlink()",blinkTime);
}
function unBlink()
{
document["HunchentootLogo"].src = logoFile;
}
// End -->
</script>
<img src='/images/hunchentoot-logo.png' name='HunchentootLogo' alt='hunchentoot logo'>
Jeff
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