[hunchentoot-devel] mod_lisp anyone?

Andrea Chiumenti kiuma72 at gmail.com
Wed Apr 9 17:11:27 UTC 2008


It should also be nice if you consider to adapt the session realm
logic (if it is the case) that I've adopted overriding hunchentoot in
CLAW, so that I can
remove the overriding file from my project.

On Wed, Apr 9, 2008 at 7:06 PM, Andrea Chiumenti <kiuma72 at gmail.com> wrote:
> In my case, as I'm developing CLAW, using mod_proxy instead of mod_lisp
>  shouldn't be a problem.
>
>
>
>  On Wed, Apr 9, 2008 at 5:34 PM, Edi Weitz <edi at agharta.de> wrote:
>  > On Wed, 09 Apr 2008 17:24:30 +0200, Ralf Mattes <rm at seid-online.de> wrote:
>  >
>  >  > Yes, I _thought_ that was clear. I've to admit that we are currently
>  >  > not using mod_lisp, just the standalone version, but it gives me a
>  >  > cozzy feeling to know that I _could_ get tighter integration once
>  >  > need arises.
>  >
>  >  Have you actually used mod_lisp for something like that before?  I
>  >  asked because I couldn't really come up with a convincing case where
>  >  you'd get tighter Apache integration that way.  I've done quite a lot
>  >  of Apache hacking in my pre-Lisp life, but working with something like
>  >  mod_perl or writing your own modules in C is certainly different from
>  >  using mod_lisp.
>  >
>  >
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>  >
>



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