[hunchentoot-devel] mod_lisp anyone?
Andrea Chiumenti
kiuma72 at gmail.com
Wed Apr 9 17:11:27 UTC 2008
It should also be nice if you consider to adapt the session realm
logic (if it is the case) that I've adopted overriding hunchentoot in
CLAW, so that I can
remove the overriding file from my project.
On Wed, Apr 9, 2008 at 7:06 PM, Andrea Chiumenti <kiuma72 at gmail.com> wrote:
> In my case, as I'm developing CLAW, using mod_proxy instead of mod_lisp
> shouldn't be a problem.
>
>
>
> On Wed, Apr 9, 2008 at 5:34 PM, Edi Weitz <edi at agharta.de> wrote:
> > On Wed, 09 Apr 2008 17:24:30 +0200, Ralf Mattes <rm at seid-online.de> wrote:
> >
> > > Yes, I _thought_ that was clear. I've to admit that we are currently
> > > not using mod_lisp, just the standalone version, but it gives me a
> > > cozzy feeling to know that I _could_ get tighter integration once
> > > need arises.
> >
> > Have you actually used mod_lisp for something like that before? I
> > asked because I couldn't really come up with a convincing case where
> > you'd get tighter Apache integration that way. I've done quite a lot
> > of Apache hacking in my pre-Lisp life, but working with something like
> > mod_perl or writing your own modules in C is certainly different from
> > using mod_lisp.
> >
> >
> > _______________________________________________
> > tbnl-devel site list
> > tbnl-devel at common-lisp.net
> > http://common-lisp.net/mailman/listinfo/tbnl-devel
> >
>
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