Save & load file

Martin Simmons martin at lispworks.com
Wed Jul 15 16:49:39 UTC 2015


>>>>> On Wed, 15 Jul 2015 07:48:17 -0500, Blake McBride said:
> 
> On Wed, Jul 15, 2015 at 6:48 AM, Attila Lendvai <attila at lendvai.name> wrote:
> 
> > > I don't like to be forced to re-compile it in order to load it for the
> > > following reasons:
> >
> > ASDF solves most of these problems, including fasl file placement,
> > especially if you are willing to write a line or two to load your
> > codebase with some debugging extras (a (DECLAIM (OPTIMIZE DEBUG)), and
> > i also have some macros that react to variables, notably dribble level
> > logging stops being a no-op).
> >
> > among the things you listed the only thing that i don't know how to
> > solve in my ASDF/slime setup is losing track of what i've edited and
> > haven't given to the lisp for redefinition yet. what i do is i keep
> > track of it in my head, and whenever i suspect that things may be out
> > of sync, then i press 3 key combination to restart the lisp and
> > recompile/reload the project.
> >
> > hth,
> >
> 
> So, it sounds like we can setup ASDF, learn a bunch of steps, add debugging
> code to our app, and just reset the whole world if we think we might have
> gotten confused,
> 
> or,
> 
> we can just use slime-save-and-load.
> 
> Is that a fair statement?

A third option is to implement slime-compile-buffer using
slime-compile-region.  I often use Compile Buffer when developing in the
LispWorks IDE.

The main advantage of compiling v.s. source code loading is that you get the
compiler diagnostics such as "assumed special" warnings.

-- 
Martin Simmons
LispWorks Ltd
http://www.lispworks.com/



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