[slime-devel] Another small request...
pbowyer at olynet.com
Sun Apr 3 23:15:37 UTC 2011
On 04/03/2011 04:00 PM, Paul Bowyer wrote:
> As I'm working with Slime and learning Lisp, I occasionally copy/paste
> code examples into 'somefile.lisp' for compiling/loading to test from
> the Slime REPL.
> Usually when extended characters show up in Emacs after pasting some
> code, I'm able to notice them and overwrite them with the correct
> characters, but I recently ran into a situation where an extended
> character (0xE28099) showed up that I was unable to discern visually
> (looked like a ') and when I tried to compile the file the slime
> connection was broken and I received
> "Lisp connection closed unexpectedly: connection broken by remote peer"
> which I was able to correct by restarting Slime.
> However, I had to examine the lisp source file in a hex editor (vim also
> worked) to discover which character was the offender. Is there a way set
> up Slime (or Emacs) so extended characters are identified and marked
> (even when they don't appear visually different than ascii)?
> slime-devel site list
> slime-devel at common-lisp.net
After I sent the above message, I discovered that if I moved the input
point through the source file, when I reached the offending character, I
got lots of information showing up in the mini buffer of Emacs telling
me of the unsuitability of extended characters. I guess I'll have to
make it a practice of scrolling through the text after pasting code
snippets into source files.
Sorry for the noise,
More information about the slime-devel