[slime-devel] Call stack when using Lisp debugger from sldb
Raymond Toy
toy.raymond at gmail.com
Wed Nov 12 12:33:18 UTC 2008
Sometimes when I'm in sldb, I want to use the actual Lisp debugger
because sometimes it more convenient to have a real repl. Pressing B
works nicely. Previously, however, I would be in the debugger, and the
backtrace would be exactly what I expected, with the top of stack being
exactly where the error occurred.
Now, however, the actual error is some 10-20 frames away because there
are lots of slime things in between. This is kind of nice too because
now I can return to sldb, which I couldn't before. But this also means
I now have to go hunt around for the real offending frame.
Is there a way to the old behavior?
Ray
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