[slime-devel] Question about decoupling load-server and start-server in slime-init-command
Juan M. Bello Rivas
jmbr at superadditive.com
Fri Nov 16 14:41:30 UTC 2007
Hi,
I have a slow system where launching slime (current CVS version) takes
several seconds. Wishing to cut down the initialization time, I
dumped a sbcl core with swank preloaded but slime didn't start faster
because swank was being reloaded. To avoid this, I modified
slime-init-command and now slime starts lightning fast.
There's a comment before slime-init-command saying:
;; XXX load-server & start-server used to be separated. maybe that was better.
Why were the two functionalities merged? I definitely think it was
better. Perhaps I missed an obvious way to achieve the same goal?
Thanks,
--
Juan M. Bello Rivas http://superadditive.com
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