[slime-devel] Asynchronous debugging
Luke Gorrie
luke at bluetail.com
Tue Nov 25 16:58:49 UTC 2003
Daniel Barlow <dan at telent.net> writes:
> I don't think that's going to work in the context I have in mind: a
> long-lived server to which SLIME is connected periodically for
> debugging or upgrades. In a multithreaded server, all my
> request-answering processes are in their own threads which were
> started outside of a SLIME connection (perhaps at boot time) and will
> probably last for longer than the current SLIME session. Perhaps for
> HTTP it wouldn't hurt too much to tear them down and create new ones
> in a SLIME context, but for some more stateful protocol it'd be more pain.
What setup are you with right now - is it multithreaded?
I'm wondering if you're binding *invoke-debugger-hook* globally for
all threads (with potential race conditions), or if you're starting
with a simpler somehow.
Also,
In a single-threaded SERVE-EVENT-based system, it might be nice if
SLIME goes into an infinite loop as Helmut says, but is calling
SYS:SERVE-EVENT instead of READ-FROM-EMACS. i.e. the usual SERVE-EVENT
loop is running and serving the REPL, webserver, etc, but all within
SLIME's dynamic binding setup. When the SLIME socket closes, we throw
back out. (Or is that what you meant, Helmut?)
-Luke
More information about the slime-devel
mailing list