With some fiddling I managed to get the RLX code running under OSX. Some of the RLX related packages got patched out thanks to dto's fast response, the only hurdle was the lispbuilder libraries.<div><br></div><div>Step by step guide for sbcl:</div>
<div><br></div><div>i) Get the SDL and SDL_image frameworks from their respective sites:</div><div><a href="http://www.libsdl.org/release/SDL-1.2.13.dmg">SDL-1.2.13.dmg</a><br></div><div><a href="http://www.libsdl.org/projects/SDL_image/release/SDL_image-1.2.7.dmg">SDL_image-1.2.7.dmg</a><br>
</div><div>These should install under /Library/Frameworks/, there should be 2 new directories there called SDL.framework and SDL_image.framework.</div><div><br></div><div>ii) get & load asdf-install</div><div>> (require 'asdf-install)</div>
<div><br></div><div>iii) install lispbuilder-sdl, lispbuilder-sdl-image and cocoahelper</div><div>> (asdf-install cocoahelper lispbuilder-sdl lispbuilder-sdl-image)</div><div><br></div><div>iv) At this point lispbuilder-sdl-image should complain that it cannot load the SDL_image framework. Open up the file in ~/.sbcl/site/lispbuilder-sdl-image/cffi/library.lisp and make sure the darwin line is the following:</div>
<div><div> (:darwin (:framework "SDL_image"))</div><div><br></div><div>iv) Retry compiling the lispbuilder-sdl-image and it should work this time:</div><div>> (asdf:oos 'asdf:load-op 'lispbuilder-sdl-image)</div>
<div> Pull (or clone) the latest version of RLX from the git repository, as instructed in the installation guide.</div><div><br></div><div>v) Always make sure cocoahelper is loaded before you run RLX! It might be a good idea to add a (require 'cocoahelper) to rlx.lisp.</div>
<div><br></div><div>vi) Run the game as usual with:</div><div>> (rlx:play "vm0") </div><div><br></div><div><br></div><div><br></div></div>