<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Mon, Jul 29, 2013 at 7:16 PM, Alexander Repenning <span dir="ltr"><<a href="mailto:alexander.repenning@colorado.edu" target="_blank">alexander.repenning@colorado.edu</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="word-wrap:break-word"><div>We are still keeping this at low profile but Apple just accepted our fully sandboxed 3D Game and Simulation Design AgentCubes application (built in CCL) into the Apple Mac App store. [...] It was quite a bit of work to get this going with CCL outside of the Apple Xcode empire. </div>
</div></blockquote><div><br></div><div style>Congratulations! Any tips and insights to share on how to get a CCL app into the app store? </div></div></div></div>