Pattern, Abstract Factory / Factory
Manfred Bergmann
manfred.bergmann at me.com
Sat Feb 6 13:45:39 UTC 2021
Hello.
I am trying to discover design patterns and how they are implemented in Common Lisp.
According to Peter Norvig (http://norvig.com/design-patterns/design-patterns.pdf) and this source (https://wiki.c2.com/?AreDesignPatternsMissingLanguageFeatures) some design pattern are more simple in Common Lisp, or are actually not needed at all because the language can be extended to achieve the same thing: extendability, separation, abstraction.
Taking an Abstract Factory for example, the sources say that metaclasses can help do this.
I’ve read a bit about metaclasses and the MOP but I fail to see how.
I could probably come up with something.
A GUI framework for example. I could create something like this :
—
(defclass meta-button (standard-class)
((gui-button-backend :initform nil
:accessor gui-button-backend)))
(defmethod closer-mop:validate-superclass
((class meta-button)
(superclass standard-class))
t)
(defclass button () () (:metaclass meta-button))
(defun make-button ()
(make-instance 'button))
—
And configure a QT or GTK, Motif (or whatever) button backend to the metaclass on startup (or so).
But I think this would just be the pattern somehow turned into a metaclass.
Doesn’t feel like the right thing.
Does anyone know what Peter Norvig had in mind when he said that metaclasses can be used instead of Abstract Factory pattern?
Cheers,
Manfred
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