[ply-devel] Welcome!
Charlie McMackin
charliemac at gmail.com
Tue Jun 24 15:01:31 UTC 2008
I've just put up the initial code bomb at
http://common-lisp.net/project/ply/src/ply in the hopes that I might
gain some coding critique by airing my code in public. I hope to make
ply a simple polygon mesh editor but the current code checked is just
the beginning skeleton.
Ply's currently capabilities are:
* Importing triangle-based meshes from Alias OBJ files (no quads).
Materials, Group names, etc are currently ignored.
* View Camera using Mirai style mouse buttons: Middle Mouse Button:
start camera orbit mode 'q': toggle between track and orbit mode
* Ortho and Perspective views ('o' key)
* TAB toggles between smooth and flat shading
* 'w' toggles wireframe visibility
* basic lighting
* primitive ray based object selection with AA bounding boxes
and the magic command to start it all: (ply:start "/path/to/some/file.obj")
Here's to more GL apps for Lisp.
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