[mcclim-devel] Feasibility Question
k2msmith at gmail.com
k2msmith at gmail.com
Sat Nov 20 20:41:43 UTC 2010
Thanks for the interesting thread. I was considering using clim for an
experimental openGL application I'm writing, but I didn't get too far with
it (on Darwin platform). So, I'm using OpenGL and GLU only for now. See
link below for more details. Since I'm at a point where I need some
high-level UI gadgets like pop-menus and things, it would be nice to fit
what I have into a lisp framework, since the toplevel of what I have is
written in lisp (image proceessing stuff is in C++).
http://kevinmichaelsmith.posterous.com/
I'm interesting in learning more about the benefits of clim and if that
could work with an openGL canvas using mac backend for UI look and feel.
On Nov 19, 2010 8:21pm, Craig Lanning <CraigL at sc.rr.com> wrote:
> On Sat, 2010-11-20 at 01:10 +0000, James Ashley wrote:
> > Hi, all.
> >
> > I've been programming for close to 30 years now, and I've been trying
> > to find a good excuse to really learn common lisp (as opposed to just
> > dabbling) for the past 3 or so.
> I've been programming in Lisp (first Zetalisp on a lisp machine, then
> Common Lisp on Unix, Windows, and Linux) professionally for 25 years and
> I find it to be the best language for just about anything.
> > I think I've finally come across a project that feels like the right
> > "fit." The basic idea is a collaborative 3-d client-side application
> > server with a built-in IDE that persists the state off all its
> > applications between all its program runs.
> You need to be aware that CLIM doesn't have any 3D concepts in it so you
> will need to add those abstractions. The good thing is that CLIM is
> layered so if there are no high level facilities that do what you need,
> you can build them up from the lower level facilities.
> > This is total vaporware at the moment...I'm just trying to do some
> > basic research and pick the right tools. I've been involved in way too
> > many where we started out in one environment, got a proof of concept,
> > then realized there were some fundamental limitations that kept us
> > from moving forward, so we essentially had to start over from scratch
> > (or wound up layering ever-more-unmaintainable pieces on top of an
> > unsustainable architecture).
> >
> > Right now, I'm thinking off "applications" being developed on at least
> > 4 different levels. One would be raw common lisp, that interacts
> > directly with the "interpreter." Another would really be creating
> > custom frame managers (I think...I'm just scratching CLIM's surface)
> > to provide eye candy effects (since I'm planning on targeting the
> > masses, I've learned that it's pretty much all about the eye candy).
> > Yet another would be something like the HTML/CSS/Javascript paradigm
> > to create 2-d "applications." And the last would be the actual 3-d
> > world where the users interact.
> >
> > A combination of Open Cobalt and World Forge seemed like the "proper"
> > mix at first. But, the more I dug into smalltalk, the less impressed I
> > was. I kept thinking "If only I could write a macro to do all this..."
> >
> > The more I dug into it, the more I realized just how big and ambitious
> > this project is.
> One thing I've found is that I can build applications much faster in
> Common Lisp and they are much more robust. You may find that as you
> become more proficient in CL that your project doesn't take as long as
> you thought.
> > If I'm going to be dedicating 10 years (or more) to
> > something, and forcing my users to download some obscure runtime
> > anyway...why not go with a language that left my jaw on the floor and
> > my head spinning? I realize common lisp isn't perfect, but what is?
> > (Clojure's tempting. I downloaded it, spent about 20 minutes to get a
> > REPL, and finally gave up. It may be mature and "ready for the big
> > leagues" before this project is, but...common lisp's there now.
> > Racket's similarly tempting, but I just don't seem to fit with the
> > Scheme community).
> I currently use SBCL as my free CL of choice and LispWorks as my
> commercial CL of choice.
> > The ideas behind McClim seem to feel like it's the right "fit" for the
> > GUI part of the project. Not all the eye-candy pieces, of course.
> > Just...conceptually. I've been digging my way through the old mailing
> > list archives (the check-in comments are a lot more educational than I
> > realized at first. I'm glad they got archived that way), and I see
> > that there's been speculation about an OpenGL backend for ages now
> > (and at least an experimental stab at writing one).
> >
> > Conventional wisdom seems to dictate using something like one of the
> > GTK bindings for the UI. But it seems to me that, if I started there,
> > I'd just wind up re-implementing tons of CLIM to get to an abstraction
> > level where I could forget about that and get down to real work. It
> > seems to me that my time would be better spent helping get the GTKairo
> > working solidly.
> It's interesting that you should mention "re-implementing tons of CLIM".
> I have watched (mostly) and participated (a little) in the development
> of XEmacs for many years. As they discussed the various target user
> intefaces (Win32, GTK, etc.), I noticed that they were implementing
> parts of CLIM in C.
> Actually, one of the nice things about using CL and CLIM is that you get
> to define your UI separately from the implementation, thus, allowing you
> to more easily port your application to more systems. CLIM can have
> multiple backends: GTK, OpenGL, Win32, XLib, etc.
> > Either way, I'll wind up duplicating the work to switch to some crazy
> > gadget set built entirely on some 3-d engine or other.
> > I see one of the fundamental programs being a traditional "form
> > builder" kind of drag-and-drop thing along the lines of VB. Probably
> > with some kind of tree view (or maybe boxes) to hide the fact that the
> > code's actually being written in lisp.
> >
> > Am I barking up the wrong tree? Like I said...I've been going through
> > the old mailing list archives. I've normally have wrapped that up and
> > at least gotten more than a passing acquaintance with actually writing
> > McCLIM code (at this point, I'm just digesting that ancient CLIM
> > "walk-through" referenced first on the home page) before de-lurking.
> > But I ran across someone else today who seems to be thinking on at
> > least vaguely parallel lines to mine, and I figured this was the best
> > place to check before I wasted his time with my ideas.
> I say go for it. I haven't found a project yet that I wouldn't rather
> do in Lisp.
> Craig
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