Prompting A User For a Canvas Click
Ryan Burnside
pixeloutlaw at gmail.com
Fri Dec 11 16:36:04 UTC 2020
Thanks for your assistance cage - this should give me something to
tinker with!
On 12/10/2020 4:08 AM, cage wrote:
> On Wed, Dec 09, 2020 at 03:38:03PM -0700, Ryan Burnside wrote:
>> Hello cage,
> Hi!
>
>> Thanks for the reply.
> You're welcome! I am always happy to discuss programming with other
> lispers! :)
>
>> Your code did demonstrate the general idea if I was collecting from a field.
>> But as this is a CAD program (think drafting) it's important that the user
>> be able to pick points of interest from a main canvas.
>> As important that the canvas cursor can "snap" to points of interest such as
>> endpoints intersections etc. (I'll handle that myself).
> I wrote a (unfortunately never released) software -many years ago-
> that vaguely remember me what you want to accomplish. I had a canvas
> and a set of buttons next to the former. Each button allowed the user
> to draw a shape (nothing too complicated: box, circle a bezier arrow
> and a few more). If an user would wants to draw a bezier they just
> have to press the corresponding button (to enter in "bezier mode" so
> to say) and press four times the mouse button on the canvas; the
> program collected the points calculated the bezier and drawn a set of
> segments and an arrow head on the last ends.
>
> I am not sure that this workflow fits into your program but all i did
> was forget about a main loop and just let the user events drive the
> process. I waited for <1> (i mean, mouse click) event (event bound to
> the canvas) checked the drawing mode (box, bezier etc.) and acts
> following the mode (collect two point [one more events] for a box -the
> diagonal- or for a segment and so on). Once got all the data needed to
> draw the program updated the canvas with actual drawing.
>
> I even draw a little placeholder for each collected point in the
> canvas for each of this events.
>
> There was also interactions that allowed to move control points of a
> shape (in this case i waited for <Button1-Motion> event).
>
> You can even tag canvas items (the shapes) and bind different custom
> events to each one, see:
>
> https://www.autistici.org/interzona/lisp.html#orge51c1f0
>
> If this is -with good approximation- what you want to do i can
> guarantee is doable with ltk. :)
>
>> Here is a diagram if it helps...
>> https://i.imgur.com/5uxY7Tq.png
> Looking to the diagram i started to think that if you call the
> procedure 'draw-foo' inside the function bound to a canvas event you
> get more or less what i described above, but i could easily be wrong,
> as usual! :)
>
> Inside the event function you can even run another toplevel (modal if
> needed and hijack completely the input system) as i did in the code i
> wrote before.
>
>> Hopefully this is possible!
> I also hope it was! :)
>
> Bye!!!
> C.
>
More information about the ltk-user
mailing list