Thanks for pushing me to learn lisp, Aaron.<br><br><div class="gmail_quote">On Tue, Aug 10, 2010 at 6:50 PM, Aaron Maus <span dir="ltr"><<a href="mailto:aaronmaus@gmail.com">aaronmaus@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Alrighty. Here's what I've been able to come up with in a month's time. SUPER Bourtange! (not to be confused with Schell's "Bourtange") The source is here: <a href="http://github.com/lostandsupine/super-bourtange" target="_blank">http://github.com/lostandsupine/super-bourtange</a><br>
<br>I wrote it in clisp, on a netbook running windows, using cl-opengl. I had a really fun time making this. Seems like most of my lisp projects never get finished, so it's nice to have an external deadline to keep me on track.<br>
<br>It's a very asteroidsy space defense game. Asteroids fall down, and you have to shoot them. You've got guns, missiles that follow a parabolic path, and a whole menu full of upgrades.<br><br>This was my first experience with collision-detection, and rather than do any research I just made my own from scratch. It doesn't seem very efficient, but it works on a small scale game such as this.<br>
<br>Anyway, thanks to the hosts of ILGE 2010, and thanks to Schell for telling me that this was going on in the first place!<br><font color="#888888">-aaron<br>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Schell Scivally<br><a href="mailto:schell@efnx.com">schell@efnx.com</a> (<a href="mailto:efsubenovex@gmail.com">efsubenovex@gmail.com</a>)<br><a href="http://blog.efnx.com">http://blog.efnx.com</a><br>
<a href="http://github.com/efnx">http://github.com/efnx</a><br>