[lisp-game-dev] Lisp games on Android!

Joop Kiefte ikojba at gmail.com
Sun Jun 19 13:28:45 UTC 2011


About releasing under public domain, better to use the CC0 license.
It's just the same as Public Domain for you, but it also works just
like public domain wherever releasing as public domain is impossible.
Thanks a lot!

Joop Kiefte

2011/6/18 Simon Ortiz <o.simon at gmail.com>:
> dear Lispers and dear game-devs,
>
> I'm working on a project to make games on Lisp for smartphones.
>
> I'm writing to let you all know of this project. If someone is
> interested, please let me know, so we can advance the project faster
> and make better code.
>
> The project works using ECL, which has being ported to Android and iOS
> thanks to the work of Ram Krishnan and Sylvain Ageneau. Right now, you
> can start ECL on these devices, load and execute any Lisp code. As an
> example, which is included in the project, you can run a Swank server
> on the devices, and connect to it from Slime.
>
> I'm starting from those projects and I'm attempting to make the
> connections necessary for making games. My first target is Android.
> Right now, Lisp can communicate with OpenGL (but there are some
> crashes...), and Java can communicate touch events to Lisp.
>
> The first goal is to be able to draw OpenGL primitives (without
> crashing), draw textures, and output sound. The second goal is to
> build the same connections for iOS. The third goal, for the remote
> future, is to have internet connections. And the fourth goal, for an
> even farther future, is to read gyroscopes data and GPS data.
>
> This project is not aiming at making a Lisp game engine. That is left
> as an exercise for the developer. But with all the connections there,
> making your game/engine should be easier.
>
> Also, since this project is aiming at releasing games through the App
> Store, it cannot contain any GPL software. All my work is on the
> public domain (as in "yes, you can go, use it, make money, and never
> tell me"). ECL is released under the LGPL license, so there should be
> no problems if you fulfill your responsibilities.
>
> If you want to check the (still crashing) project go to:
>
> https://github.com/o-simon/ecl-smartphones
>
> If you want to collaborate, please send me an email. I'll give you
> write access to the repository.
>
> I hope to hear from you soon.
>
> Sincerely,
>
> --
> Simón Ortiz B., M.Sc., Ing. en Computación
> Linux Registered User #388735
>
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