From efsubenovex at gmail.com Fri Jul 8 17:42:18 2011 From: efsubenovex at gmail.com (Schell Scivally) Date: Fri, 8 Jul 2011 10:42:18 -0700 Subject: [lisp-game-dev] Lisp games on Android! In-Reply-To: References: Message-ID: I ran into major problems with ECL on iOS. Ram's ECL iphone builder uses FFI to interface with C, which loads dynamic libs as needed. iOS apps have to statically compile their libraries. It may be a non-issue, though. My lack of understanding definitely kept me from making any serious headway. I got about as far as loading ASDF (with problems). Alexandria would not load (at all). I'd love to pick this project back up though, if it's not going to be a complete tar baby. On Sun, Jun 26, 2011 at 6:31 AM, Simon Ortiz wrote: > @Jake: thanks for your encouragement! > > @Elliot: thanks for the information. I sent an email to the mailing > list. I'm waiting for a reply :D > > I'm willing to do the adaptation my self, but it'd be nice to count > with some support from the maintainers. > > -- > Sim?n Ortiz B., M.Sc., Ing. en Computaci?n > Linux Registered User #388735 > > > > On Tue, Jun 21, 2011 at 09:49, Elliott Slaughter > wrote: > > On Mon, Jun 20, 2011 at 5:22 PM, Simon Ortiz wrote: > >> > >> I'm thinking that using cl-opengl, rather than making another OpenGL > >> wrapper, is definitively a good idea. The more standard, the better, > >> right? > >> > >> Although I wonder if cl-opengl can be used as is. Android and iOS use > >> OpenGL ES, which is a subset of the normal OpenGL. > > > > Maybe the maintainers of cl-opengl might be able of offer more insight on > > this? I myself am not particularly an expert on cl-opengl internals. At > any > > rate, the mailing list for that is: > > http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel > >> > >> I'll try to adapt cl-opengl into cl-opengles1 on the weekend. Let's > >> see how far I can go. > >> > >> I'll let you know. > >> > >> -- > >> Sim?n Ortiz B., M.Sc., Ing. en Computaci?n > >> Linux Registered User #388735 > >> > >> > >> > >> On Mon, Jun 20, 2011 at 23:08, Simon Ortiz wrote: > >> > @Joop: thanks! I'll read into CC0 :) > >> > > >> > @Elliot: whether or not to use cl-OpenGL is an undecided matter. Right > >> > now, just for testing, I wrote a pair of function wrappers. If you > >> > would like to add cl-OpenGL to the project, you are more than welcome! > >> > > >> > Thanks for your replies! > >> > > >> > -- > >> > Sim?n Ortiz B., M.Sc., Ing. en Computaci?n > >> > Linux Registered User #388735 > >> > > >> > > >> > > >> > On Mon, Jun 20, 2011 at 02:06, Elliott Slaughter > >> > wrote: > >> >> When you talk about making a wrapper around OpenGL, are you using > >> >> cl-opengl? > >> >> I already use cl-opengl in my game engine, so if you did that would > >> >> encourage me to think about supporting Android. Otherwise (if you are > >> >> writing your own wrapper) I would probably be discouraged from > >> >> attempting to > >> >> port my engine. > >> >> Thanks. > >> >> On Sat, Jun 18, 2011 at 7:40 PM, Simon Ortiz > wrote: > >> >>> > >> >>> dear Lispers and dear game-devs, > >> >>> > >> >>> I'm working on a project to make games on Lisp for smartphones. > >> >>> > >> >>> I'm writing to let you all know of this project. If someone is > >> >>> interested, please let me know, so we can advance the project faster > >> >>> and make better code. > >> >>> > >> >>> The project works using ECL, which has being ported to Android and > iOS > >> >>> thanks to the work of Ram Krishnan and Sylvain Ageneau. Right now, > you > >> >>> can start ECL on these devices, load and execute any Lisp code. As > an > >> >>> example, which is included in the project, you can run a Swank > server > >> >>> on the devices, and connect to it from Slime. > >> >>> > >> >>> I'm starting from those projects and I'm attempting to make the > >> >>> connections necessary for making games. My first target is Android. > >> >>> Right now, Lisp can communicate with OpenGL (but there are some > >> >>> crashes...), and Java can communicate touch events to Lisp. > >> >>> > >> >>> The first goal is to be able to draw OpenGL primitives (without > >> >>> crashing), draw textures, and output sound. The second goal is to > >> >>> build the same connections for iOS. The third goal, for the remote > >> >>> future, is to have internet connections. And the fourth goal, for an > >> >>> even farther future, is to read gyroscopes data and GPS data. > >> >>> > >> >>> This project is not aiming at making a Lisp game engine. That is > left > >> >>> as an exercise for the developer. But with all the connections > there, > >> >>> making your game/engine should be easier. > >> >>> > >> >>> Also, since this project is aiming at releasing games through the > App > >> >>> Store, it cannot contain any GPL software. All my work is on the > >> >>> public domain (as in "yes, you can go, use it, make money, and never > >> >>> tell me"). ECL is released under the LGPL license, so there should > be > >> >>> no problems if you fulfill your responsibilities. > >> >>> > >> >>> If you want to check the (still crashing) project go to: > >> >>> > >> >>> https://github.com/o-simon/ecl-smartphones > >> >>> > >> >>> If you want to collaborate, please send me an email. I'll give you > >> >>> write access to the repository. > >> >>> > >> >>> I hope to hear from you soon. > >> >>> > >> >>> Sincerely, > >> >>> > >> >>> -- > >> >>> Sim?n Ortiz B., M.Sc., Ing. en Computaci?n > >> >>> Linux Registered User #388735 > >> >>> > >> >>> _______________________________________________ > >> >>> lisp-game-dev mailing list > >> >>> lisp-game-dev at common-lisp.net > >> >>> http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > >> >> > >> >> > >> >> > >> >> -- > >> >> Elliott Slaughter > >> >> > >> >> "Don't worry about what anybody else is going to do. The best way to > >> >> predict > >> >> the future is to invent it." - Alan Kay > >> >> > >> > > > > > > > > > -- > > Elliott Slaughter > > > > "Don't worry about what anybody else is going to do. The best way to > predict > > the future is to invent it." - Alan Kay > > > > _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > -- Schell Scivally http://blog.efnx.com http://github.com/schell http://twitter.com/schellsan -------------- next part -------------- An HTML attachment was scrubbed... URL: From o.simon at gmail.com Sat Jul 9 02:50:05 2011 From: o.simon at gmail.com (Simon Ortiz) Date: Sat, 9 Jul 2011 11:50:05 +0900 Subject: [lisp-game-dev] Lisp games on Android! In-Reply-To: References: Message-ID: I haven't work much with the iOS version yet. Although, by the way ECL works, you do need to compile the FFI libraries. You can't load a FFI library on ECL, as far as I know. -- Sim?n Ortiz B., M.Sc., Ing. en Computaci?n Linux Registered User #388735 On Sat, Jul 9, 2011 at 02:42, Schell Scivally wrote: > I ran into major problems with ECL on iOS. Ram's ECL iphone builder uses FFI > to interface with C, which loads dynamic libs as needed. iOS apps have to > statically compile their libraries. It may be a non-issue, though. My lack > of understanding definitely kept me from making any serious headway. I got > about as far as loading ASDF (with problems). Alexandria would not load (at > all). I'd love to pick this project back up though, if it's not going to be > a complete tar baby. > > On Sun, Jun 26, 2011 at 6:31 AM, Simon Ortiz wrote: >> >> @Jake: thanks for your encouragement! >> >> @Elliot: thanks for the information. I sent an email to the mailing >> list. I'm waiting for a reply :D >> >> I'm willing to do the adaptation my self, but it'd be nice to count >> with some support from the maintainers. >> >> -- >> Sim?n Ortiz B., M.Sc., Ing. en Computaci?n >> Linux Registered User #388735 >> >> >> >> On Tue, Jun 21, 2011 at 09:49, Elliott Slaughter >> wrote: >> > On Mon, Jun 20, 2011 at 5:22 PM, Simon Ortiz wrote: >> >> >> >> I'm thinking that using cl-opengl, rather than making another OpenGL >> >> wrapper, is definitively a good idea. The more standard, the better, >> >> right? >> >> >> >> Although I wonder if cl-opengl can be used as is. Android and iOS use >> >> OpenGL ES, which is a subset of the normal OpenGL. >> > >> > Maybe the maintainers of cl-opengl might be able of offer more insight >> > on >> > this? I myself am not particularly an expert on cl-opengl internals. At >> > any >> > rate, the mailing list for that is: >> > http://common-lisp.net/cgi-bin/mailman/listinfo/cl-opengl-devel >> >> >> >> I'll try to adapt cl-opengl into cl-opengles1 on the weekend. Let's >> >> see how far I can go. >> >> >> >> I'll let you know. >> >> >> >> -- >> >> Sim?n Ortiz B., M.Sc., Ing. en Computaci?n >> >> Linux Registered User #388735 >> >> >> >> >> >> >> >> On Mon, Jun 20, 2011 at 23:08, Simon Ortiz wrote: >> >> > @Joop: thanks! I'll read into CC0 :) >> >> > >> >> > @Elliot: whether or not to use cl-OpenGL is an undecided matter. >> >> > Right >> >> > now, just for testing, I wrote a pair of function wrappers. If you >> >> > would like to add cl-OpenGL to the project, you are more than >> >> > welcome! >> >> > >> >> > Thanks for your replies! >> >> > >> >> > -- >> >> > Sim?n Ortiz B., M.Sc., Ing. en Computaci?n >> >> > Linux Registered User #388735 >> >> > >> >> > >> >> > >> >> > On Mon, Jun 20, 2011 at 02:06, Elliott Slaughter >> >> > wrote: >> >> >> When you talk about making a wrapper around OpenGL, are you using >> >> >> cl-opengl? >> >> >> I already use cl-opengl in my game engine, so if you did that would >> >> >> encourage me to think about supporting Android. Otherwise (if you >> >> >> are >> >> >> writing your own wrapper) I would probably be discouraged from >> >> >> attempting to >> >> >> port my engine. >> >> >> Thanks. >> >> >> On Sat, Jun 18, 2011 at 7:40 PM, Simon Ortiz >> >> >> wrote: >> >> >>> >> >> >>> dear Lispers and dear game-devs, >> >> >>> >> >> >>> I'm working on a project to make games on Lisp for smartphones. >> >> >>> >> >> >>> I'm writing to let you all know of this project. If someone is >> >> >>> interested, please let me know, so we can advance the project >> >> >>> faster >> >> >>> and make better code. >> >> >>> >> >> >>> The project works using ECL, which has being ported to Android and >> >> >>> iOS >> >> >>> thanks to the work of Ram Krishnan and Sylvain Ageneau. Right now, >> >> >>> you >> >> >>> can start ECL on these devices, load and execute any Lisp code. As >> >> >>> an >> >> >>> example, which is included in the project, you can run a Swank >> >> >>> server >> >> >>> on the devices, and connect to it from Slime. >> >> >>> >> >> >>> I'm starting from those projects and I'm attempting to make the >> >> >>> connections necessary for making games. My first target is Android. >> >> >>> Right now, Lisp can communicate with OpenGL (but there are some >> >> >>> crashes...), and Java can communicate touch events to Lisp. >> >> >>> >> >> >>> The first goal is to be able to draw OpenGL primitives (without >> >> >>> crashing), draw textures, and output sound. The second goal is to >> >> >>> build the same connections for iOS. The third goal, for the remote >> >> >>> future, is to have internet connections. And the fourth goal, for >> >> >>> an >> >> >>> even farther future, is to read gyroscopes data and GPS data. >> >> >>> >> >> >>> This project is not aiming at making a Lisp game engine. That is >> >> >>> left >> >> >>> as an exercise for the developer. But with all the connections >> >> >>> there, >> >> >>> making your game/engine should be easier. >> >> >>> >> >> >>> Also, since this project is aiming at releasing games through the >> >> >>> App >> >> >>> Store, it cannot contain any GPL software. All my work is on the >> >> >>> public domain (as in "yes, you can go, use it, make money, and >> >> >>> never >> >> >>> tell me"). ECL is released under the LGPL license, so there should >> >> >>> be >> >> >>> no problems if you fulfill your responsibilities. >> >> >>> >> >> >>> If you want to check the (still crashing) project go to: >> >> >>> >> >> >>> https://github.com/o-simon/ecl-smartphones >> >> >>> >> >> >>> If you want to collaborate, please send me an email. I'll give you >> >> >>> write access to the repository. >> >> >>> >> >> >>> I hope to hear from you soon. >> >> >>> >> >> >>> Sincerely, >> >> >>> >> >> >>> -- >> >> >>> Sim?n Ortiz B., M.Sc., Ing. en Computaci?n >> >> >>> Linux Registered User #388735 >> >> >>> >> >> >>> _______________________________________________ >> >> >>> lisp-game-dev mailing list >> >> >>> lisp-game-dev at common-lisp.net >> >> >>> http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> >> Elliott Slaughter >> >> >> >> >> >> "Don't worry about what anybody else is going to do. The best way to >> >> >> predict >> >> >> the future is to invent it." - Alan Kay >> >> >> >> >> > >> > >> > >> > >> > -- >> > Elliott Slaughter >> > >> > "Don't worry about what anybody else is going to do. The best way to >> > predict >> > the future is to invent it." - Alan Kay >> > >> >> _______________________________________________ >> lisp-game-dev mailing list >> lisp-game-dev at common-lisp.net >> http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > > > > -- > Schell Scivally > http://blog.efnx.com > http://github.com/schell > http://twitter.com/schellsan > > _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > > From dto1138 at gmail.com Thu Jul 21 01:28:15 2011 From: dto1138 at gmail.com (David O'Toole) Date: Wed, 20 Jul 2011 21:28:15 -0400 Subject: [lisp-game-dev] BLM and 2011 lisp games expo Message-ID: I've been invited to give another presentation to the Boston Lisp group on the topic of lisp games, possibly in late August or September. I'd love to spend some time talking about what the community at large are doing, and it's been a while since we've had a game jam, so how about it? What are your thoughts? The month-long "expo" format can allow for more participation, since it doesn't rely on everyone having the same week free to work on an entry. Here is last year's call for entries: http://dto.github.com/notebook/2010expo.html I'd also like to try promoting the contest to a somewhat wider audience with a little viral ad banner campaign or something. Plus, I think we can appeal to Lisp newcomers and novices by pointing to appealing stuff like SchemeBricks and Fluxus. It's arguably a bit more of a turn-key solution, and people are doing a lot of fun games and gamelike things with Fluxus. It would be fantastic also if the developers of various Lisp game libraries and tools could provide links to documentation for newcomers, so that the 2011 expo page will present both expo newcomers and returning entrants with a variety of options for doing something lispy with games. From dto1138 at gmail.com Thu Jul 21 01:30:44 2011 From: dto1138 at gmail.com (David O'Toole) Date: Wed, 20 Jul 2011 21:30:44 -0400 Subject: [lisp-game-dev] anyone have binaries of my old game, Invader Tactics? Message-ID: I think i've lost them. I have the source but it would be a real pain to get it running again and make new binaries. The game is described here: http://dto.github.com/notebook/ video here: http://www.youtube.com/watch?v=O-a7aBlNazs It's my first released game, and while I am planning my remake I'd love to play and re-release the original. From ingvar at hexapodia.net Thu Jul 21 05:58:26 2011 From: ingvar at hexapodia.net (Ingvar) Date: Thu, 21 Jul 2011 06:58:26 +0100 Subject: [lisp-game-dev] BLM and 2011 lisp games expo In-Reply-To: References: Message-ID: David O'Toole writes: > I'd also like to try promoting the contest to a somewhat wider > audience with a little viral ad banner campaign or something. Plus, I > think we can appeal to Lisp newcomers and novices by pointing to > appealing stuff like SchemeBricks and Fluxus. It's arguably a bit more > of a turn-key solution, and people are doing a lot of fun games and > gamelike things with Fluxus. It would be fantastic also if the > developers of various Lisp game libraries and tools could provide > links to documentation for newcomers, so that the 2011 expo page will > present both expo newcomers and returning entrants with a variety of > options for doing something lispy with games. Well, there's my "GameLib", with source and doc links off of: http://common-lisp.net/project/gamelib/ I don't know what level the docs are at (it's really hard to judge the quality of your own writing, it turns out), but they're hopefully useful. It's essentially a librarification of Gatlopp and Pantzer, a 2D and a 3D game wot I wrote, way back in the past. //Ingvar From el.wubo at gmail.com Thu Jul 21 14:18:08 2011 From: el.wubo at gmail.com (Brian Taylor) Date: Thu, 21 Jul 2011 10:18:08 -0400 Subject: [lisp-game-dev] BLM and 2011 lisp games expo In-Reply-To: References: Message-ID: I'm interested in another Jam and I found the 1 month format to be good for me last time we did it. On Wed, Jul 20, 2011 at 9:28 PM, David O'Toole wrote: > I've been invited to give another presentation to the Boston Lisp > group on the topic of lisp games, possibly in late August or > September. I'd love to spend some time talking about what the > community at large are doing, and it's been a while since we've had a > game jam, so how about it? > > What are your thoughts? The month-long "expo" format can allow for > more participation, since it doesn't rely on everyone having the same > week free to work on an entry. > > Here is last year's call for entries: > http://dto.github.com/notebook/2010expo.html > > I'd also like to try promoting the contest to a somewhat wider > audience with a little viral ad banner campaign or something. Plus, I > think we can appeal to Lisp newcomers and novices by pointing to > appealing stuff like SchemeBricks and Fluxus. It's arguably a bit more > of a turn-key solution, and people are doing a lot of fun games and > gamelike things with Fluxus. It would be fantastic also if the > developers of various Lisp game libraries and tools could provide > links to documentation for newcomers, so that the 2011 expo page will > present both expo newcomers and returning entrants with a variety of > options for doing something lispy with games. > > _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > -------------- next part -------------- An HTML attachment was scrubbed... URL: From dto1138 at gmail.com Sun Jul 24 18:53:00 2011 From: dto1138 at gmail.com (David O'Toole) Date: Sun, 24 Jul 2011 14:53:00 -0400 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" Message-ID: I thought the Lisp games community should know that someone on the Boston Lisp meeting contacted me privately in response to my post about the presentation I'm planning for later this year (see threads below). You may wish to be careful in discussing Lisp with people who are (or claim to be) former contractors for the US Department of Defense, and I urge you protect yourselves and to do your own research. That is all for now. http://lists.common-lisp.net/pipermail/boston-lisp/2011-July/thread.html From sabetts at gmail.com Mon Jul 25 17:52:18 2011 From: sabetts at gmail.com (Shawn Betts) Date: Mon, 25 Jul 2011 10:52:18 -0700 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: On Sun, Jul 24, 2011 at 11:53 AM, David O'Toole wrote: > You may wish to be careful in discussing Lisp with people who > are (or claim to be) former contractors for the US Department of > Defense, and I urge you protect yourselves and to do your own > research. Why? -Shawn From elliottslaughter at gmail.com Sun Jul 31 00:42:01 2011 From: elliottslaughter at gmail.com (Elliott Slaughter) Date: Sat, 30 Jul 2011 17:42:01 -0700 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: On Mon, Jul 25, 2011 at 10:52 AM, Shawn Betts wrote: > On Sun, Jul 24, 2011 at 11:53 AM, David O'Toole wrote: > > You may wish to be careful in discussing Lisp with people who > > are (or claim to be) former contractors for the US Department of > > Defense, and I urge you protect yourselves and to do your own > > research. > > Why? > What the hell is going on here? David's email addresses are rejecting mail, and his blog(s), github repos, youtube videos, and various online profiles have all been taken down. I thought this was about someone else's potentially confidential information, not David's. Did I miss something? Anyone else have any leads here? -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay -------------- next part -------------- An HTML attachment was scrubbed... URL: From sabetts at gmail.com Sun Jul 31 03:27:56 2011 From: sabetts at gmail.com (Shawn Betts) Date: Sat, 30 Jul 2011 20:27:56 -0700 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: On Sat, Jul 30, 2011 at 5:42 PM, Elliott Slaughter wrote: > On Mon, Jul 25, 2011 at 10:52 AM, Shawn Betts wrote: >> >> On Sun, Jul 24, 2011 at 11:53 AM, David O'Toole wrote: >> > You may wish to be careful in discussing Lisp with people who >> > are (or claim to be) former contractors for the US Department of >> > Defense, and I urge you protect yourselves and to do your own >> > research. >> >> Why? > > What the hell is going on here? > David's email addresses are rejecting mail, and his blog(s), github repos, > youtube videos, and various online profiles have all been taken down. > I thought this was about someone else's potentially confidential > information, not David's. > Did I miss something? Anyone else have any leads here? My last contact with him was 8 days ago when all this happened. Haven't heard from him since. Weird. -Shawn From pat at nklein.com Sun Jul 31 11:00:15 2011 From: pat at nklein.com (Patrick Stein) Date: Sun, 31 Jul 2011 06:00:15 -0500 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: Man? this is weird. Some Google sleuthing turns up his Wikipedia profile which says he lives in Northborough, MA. And, then whitepages.com gives: David T Otoole (508) 393-2210 39 Whitney St Northborough, MA 01532-1429 I've never interacted with him in except for doing a last-minute entry in the Spring 2010 Lisp Games Jam. But, I'm considering trying to call. If one of you knows him better, I'll defer so we don't all bug him. My best guess from the cryptic message from the 24th there is that somehow David ended up under DoD investigation because of something someone else shared with him? Or because David had been a DoD contractor at some point in the past and in talking with some more recent contractor gave the impression that he has been able to use stuff he learned while DoD? I have no idea. But, I'm concerned. ? Patrick On Jul 30, 2011, at 10:27 PM, Shawn Betts wrote: > On Sat, Jul 30, 2011 at 5:42 PM, Elliott Slaughter > wrote: >>> On Sun, Jul 24, 2011 at 11:53 AM, David O'Toole wrote: >>>> You may wish to be careful in discussing Lisp with people who >>>> are (or claim to be) former contractors for the US Department of >>>> Defense, and I urge you protect yourselves and to do your own >>>> research. >> >> What the hell is going on here? >> David's email addresses are rejecting mail, and his blog(s), github repos, >> youtube videos, and various online profiles have all been taken down. >> I thought this was about someone else's potentially confidential >> information, not David's. >> Did I miss something? Anyone else have any leads here? > > My last contact with him was 8 days ago when all this happened. > Haven't heard from him since. Weird. -------------- next part -------------- An HTML attachment was scrubbed... URL: From ingvar at hexapodia.net Sun Jul 31 12:25:41 2011 From: ingvar at hexapodia.net (Ingvar) Date: Sun, 31 Jul 2011 13:25:41 +0100 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: Patrick Stein wrote: > My best guess from the cryptic message from the 24th there is that somehow > David ended up under DoD investigation because of something someone else > shared with him? Or because David had been a DoD contractor at some point > in the past and in talking with some more recent contractor gave the > impression that he has been able to use stuff he learned while DoD? > I have no idea. But, I'm concerned. I also did some digging around and the only really pertinent thing I could find was: http://cryptome.org/0005/dod-lisp-sol.htm //Ingvar From elzacho at gmail.com Sun Jul 31 16:20:41 2011 From: elzacho at gmail.com (Zach) Date: Sun, 31 Jul 2011 10:20:41 -0600 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: Probably good news. Someone identifying themselves as David posted to Reddit: http://www.reddit.com/r/lisp/comments/j4qr2/what_has_happened_to_david_otoole/ On Sun, Jul 31, 2011 at 6:25 AM, Ingvar wrote: > Patrick Stein wrote: > > My best guess from the cryptic message from the 24th there is that > somehow > > David ended up under DoD investigation because of something someone else > > shared with him? Or because David had been a DoD contractor at some > point > > in the past and in talking with some more recent contractor gave the > > impression that he has been able to use stuff he learned while DoD? > > I have no idea. But, I'm concerned. > > I also did some digging around and the only really pertinent thing I could > find was: http://cryptome.org/0005/dod-lisp-sol.htm > > //Ingvar > > > _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > -------------- next part -------------- An HTML attachment was scrubbed... URL: From pat at nklein.com Sun Jul 31 16:47:58 2011 From: pat at nklein.com (Patrick Stein) Date: Sun, 31 Jul 2011 11:47:58 -0500 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: <4AE0F283-7BA2-46CB-8A71-C738408E2A52@nklein.com> On Jul 31, 2011, at 11:20 AM, Zach wrote: > Probably good news. Someone identifying themselves as David posted to Reddit: http://www.reddit.com/r/lisp/comments/j4qr2/what_has_happened_to_david_otoole/ Hope so? but taking down his blog, his YouTube videos, his Github repos, his GMail account, etc. sounds like more than "Internet issues". ? Patrick -------------- next part -------------- An HTML attachment was scrubbed... URL: From aerique at xs4all.nl Sun Jul 31 17:18:05 2011 From: aerique at xs4all.nl (Erik Winkels) Date: Sun, 31 Jul 2011 19:18:05 +0200 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: On 31 jul. 2011, at 18:20, Zach wrote: Probably good news. Someone identifying themselves as David posted to Reddit: http://www.reddit.com/r/lisp/comments/j4qr2/what_has_happened_to_david_otoole/ > > > On Sun, Jul 31, 2011 at 6:25 AM, Ingvar wrote: > Patrick Stein wrote: > > My best guess from the cryptic message from the 24th there is that somehow > > David ended up under DoD investigation because of something someone else > > shared with him? Or because David had been a DoD contractor at some point > > in the past and in talking with some more recent contractor gave the > > impression that he has been able to use stuff he learned while DoD? > > I have no idea. But, I'm concerned. > > I also did some digging around and the only really pertinent thing I could > find was: http://cryptome.org/0005/dod-lisp-sol.htm > > //Ingvar > > > _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > > _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://lists.common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev -------------- next part -------------- An HTML attachment was scrubbed... URL: From aerique at xs4all.nl Sun Jul 31 17:19:06 2011 From: aerique at xs4all.nl (Erik Winkels) Date: Sun, 31 Jul 2011 19:19:06 +0200 Subject: [lisp-game-dev] warning about lisp games and DoD "intellectual property" In-Reply-To: References: Message-ID: <3E193CAE-3824-4416-858F-76DF0BAF54C6@xs4all.nl> On 31 jul. 2011, at 18:20, Zach wrote: > Probably good news. Someone identifying themselves as David posted to Reddit: http://www.reddit.com/r/lisp/comments/j4qr2/what_has_happened_to_david_otoole/ Looks like a joker. -------------- next part -------------- An HTML attachment was scrubbed... URL: