[lisp-game-dev] [PROGRESS] Browser Lisp

David O'Toole dto1138 at gmail.com
Thu Jul 22 16:32:57 UTC 2010


Eric,

This is fantastic! I will blog about this, plus a few other items I
missed in my first ILGE news post.

On Wed, Jul 21, 2010 at 7:48 PM, Eric Bergstrome
<eric.bergstrome at gmail.com> wrote:
> Progress Report #2
>
> My in-browser Lisp has come a long way since the last progress report.
>
> * it has support for the following data types: symbols, strings,
> numbers, conses, functions
> * it has an online REPL
> * its compiler is self-hosting
> * it can inspect and modify browser document nodes and listen to
> browser events
> * it can make http requests to the host server
> * it has some concurrency features inspired by Erlang
> * it supports resumable breakpoints, error reporting, stack traces,
> and disassembly
>
> It is a Lisp-1 with tail call optimization but not continuations.
> Macros are unhygienic.
>
> It's not exactly the lisp system I envisioned at the beginning and it
> certainly has used up more of the expo than I had intended to spend on
> it but hopefully it's good enough to make a game with before the
> deadline.
>
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