[lisp-game-dev] my game
Aaron Maus
aaronmaus at gmail.com
Wed Aug 11 01:50:10 UTC 2010
Alrighty. Here's what I've been able to come up with in a month's time.
SUPER Bourtange! (not to be confused with Schell's "Bourtange") The source
is here: http://github.com/lostandsupine/super-bourtange
I wrote it in clisp, on a netbook running windows, using cl-opengl. I had a
really fun time making this. Seems like most of my lisp projects never get
finished, so it's nice to have an external deadline to keep me on track.
It's a very asteroidsy space defense game. Asteroids fall down, and you
have to shoot them. You've got guns, missiles that follow a parabolic path,
and a whole menu full of upgrades.
This was my first experience with collision-detection, and rather than do
any research I just made my own from scratch. It doesn't seem very
efficient, but it works on a small scale game such as this.
Anyway, thanks to the hosts of ILGE 2010, and thanks to Schell for telling
me that this was going on in the first place!
-aaron
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://mailman.common-lisp.net/pipermail/lisp-game-dev/attachments/20100810/e8e4046a/attachment.html>
More information about the Lisp-game-dev
mailing list