[lisp-game-dev] My first version of Bourtange (a planetary fort defense game)
David O'Toole
dto1138 at gmail.com
Sun Aug 1 22:31:01 UTC 2010
This is great! I'll be blogging again shortly with another contest update
summarizing the last few days.... do you mind if i use this screenshot?
On Sun, Aug 1, 2010 at 4:41 PM, Schell Scivally <efsubenovex at gmail.com>wrote:
> Hi guys. First off I wanted to say thanks for helping me with my initial
> foray into lisp development. That said, I wrote a blog post detailing my
> progress on the game so far. If you'd like to read it at my blog, it's here:
> http://efnx.com/lisp-game-progress/. For those less click happy I'll post
> it in this email (hopefully the formatting doesn't get all wacked out):
>
> So after my first (almost) 30 days of learning lisp<http://efnx.com/lisp-game-competition/>,
> I have a playable game. The gameplay is a cross between tower defense<http://en.wikipedia.org/wiki/Tower_defense>
> and orbient <http://en.wikipedia.org/wiki/Orbient>. You control a
> planet-base (the core) in the center of the screen. This core comes equipped
> with one weapon, the core-blast. Enemies are generated at the edge of the
> screen, in the spawning-belt, and are drawn toward your core by gravity.
> When enemies collide with the core, the core looses life. Life is displayed
> as a green outline around the core and when your core is out of life, it
> explodes. When an enemy dies, which happens either by colliding with your
> core, being hit by a blast or being thrown past the spawning belt, you gain
> resources. Resources are displayed by purple boxes in the upper left. You
> can spend these resources on extra cores and weapons in the weapon-store,
> which is displayed in the upper right. Below is a screen shot of the game in
> action.
> [image: Screen Shot]<http://efnx.com/domains/efnx.com/wp-content/uploads/2010/08/Screen-shot-2010-08-01-at-12.03.49-PM.png>
> A lot of work still remains to be done, but I hit the 30 day deadline with
> this first draft. Luckily, the contest hosts have extended the due date<http://dto.github.com/notebook/2010expo.html> to
> August 10th. By then I plan to fix some bugs, add more weapons, enemies, a
> game-over screen and do some optimization. I feel accomplished after
> learning lisp, though I know I’ve only seen the tip of the iceberg and have
> found my new favorite language. To the hosts of the competition, thanks! You
> guys have made me a better programer.
>
> The source to the game is here<http://github.com/efnx/kabukitheatre.bourtange> and
> you can download and build the game as you please. Send me a message with
> your thoughts on my game or my code!
>
>
>
>
>
>
> --
> Schell Scivally
> schell at efnx.com (efsubenovex at gmail.com)
> http://efnx.com
> http://github.com/efnx
>
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>
>
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