From sykopomp at sykosomatic.org Sat Nov 28 10:58:08 2009 From: sykopomp at sykosomatic.org (Josh) Date: Sat, 28 Nov 2009 04:58:08 -0600 Subject: [lisp-game-dev] Sup Message-ID: <4B110240.403@sykosomatic.org> -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 sykopomp here. Got dragged in here from IRC http://github.com/sykopomp <-- my stuff here. cheers -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJLEQJAAAoJENDv6wMRJ818dGIH/15Nkyu4rHxOqudnpE6Q1Cfj eAslW/9k2c6bdC6JYB4t/fb8mdY0Bn+Lgi8wTDPOW76y0TPydX7zQm134kBwByu2 YpTVWllWqpxhfE9aG1wS7pc3Cx0J5WbapRm/lERUwMsquOk8hVRqrOA/KOmRk18l 2udCU+nBlS8fu1QcGXwRlnMA9OBl/uWQw77Ea55QiNBSvDMu8pToOB88RcEp3v7J K1BtSHORrv3fnTfeit6s8o21GzFHVPtXNgj+HPFfXg4N3WilX0catwt+TpchR4eK GWgY5ITlbbD75eKwII/BzIKS6/sexg439b/XzxgTluCqmjzracMsqdifbHL8III= =vewT -----END PGP SIGNATURE----- From dto1138 at gmail.com Sat Nov 28 11:03:35 2009 From: dto1138 at gmail.com (David O'Toole) Date: Sat, 28 Nov 2009 06:03:35 -0500 Subject: [lisp-game-dev] hello and thoughts on lisp games Message-ID: <1259406215.14566.11.camel@vomac> Hey out there, 1. FLGC09 (the Friendly Lisp Games Competition) is going on now. Compo guidelines at: http://lispgamesdev.blogspot.com/2009/11/lisp-games-compo.html These guidelines are just what I threw together, and are totally open to discussion and debate. Comments and criticisms welcome. I'd like to use the mailing list to post compo entries and discuss each entry in its own thread. I think this will help keep things organized and allow us to maintain a record of the compo. 2. There are at least four different lisp game engines projects going on, which is good for developer choice. http://code.google.com/p/lispbuilder/wiki/Community And besides LISPBUILDER related stuff, there is also UID and Squirl going on. It would be interesting to try to put together a complete map of the lisp gaming community, and hopefully get all of them to join this list. 3. Welcome new members, please introduce yourselves and your projects, if any... From madnificent at gmail.com Sat Nov 28 11:22:01 2009 From: madnificent at gmail.com (madnificent at gmail.com) Date: Sat, 28 Nov 2009 12:22:01 +0100 (CET) Subject: [lisp-game-dev] INTRODUCE YOURSELVES In-Reply-To: <4B110240.403@sykosomatic.org> Message-ID: Hello, I am a lone lisp developer, mainly working on web stuff. I can be found in irc.freenode.net#lispgames for the great chats and briliant topics. My interests mostly go out to web development (as that's where I seem to end up each time) and alternative ways to do software development (eg: sheeple). cheers, mad -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 271 bytes Desc: OpenPGP digital signature URL: From ingvar at hexapodia.net Sat Nov 28 12:14:01 2009 From: ingvar at hexapodia.net (Ingvar) Date: Sat, 28 Nov 2009 12:14:01 +0000 Subject: [lisp-game-dev] hello and thoughts on lisp games In-Reply-To: <1259406215.14566.11.camel@vomac> References: <1259406215.14566.11.camel@vomac> Message-ID: David O'Toole writes: > 3. Welcome new members, please introduce yourselves and your projects, > if any... Well, I've written two "from scratch" games in Lisp. Well, I say "from scratch" and that isn't entirely true, I used CLX for the graphics. One is "Gatlopp" (http://games.hexapodia.net/gatlopp/), a 2D walk-in-mazes-and-shoot shit game with FAR too few levels (I should probably make some more and/or make a level randomiser). The second is "Pantzer" (http://games.hexapodia.net/pantzer/), a 3D tank-shooting game. Ripping the guts out of both of those, I cobbled them together as Gamelib (http://common-lisp.net/project/gamelib/). But, as these things go, I find the underlying bits and bolts more appealing than the spit&polish on the top. //Ingvar From brandon at as220.org Sat Nov 28 15:39:37 2009 From: brandon at as220.org (Brandon Edens) Date: Sat, 28 Nov 2009 10:39:37 -0500 Subject: [lisp-game-dev] hello and thoughts on lisp games In-Reply-To: <1259406215.14566.11.camel@vomac> References: <1259406215.14566.11.camel@vomac> Message-ID: <1259422777.2096.42.camel@elmo> Hi David... On Sat, 2009-11-28 at 06:03 -0500, David O'Toole wrote: > Hey out there, > > 1. FLGC09 (the Friendly Lisp Games Competition) is going on now. > Compo guidelines at: > > http://lispgamesdev.blogspot.com/2009/11/lisp-games-compo.html > > These guidelines are just what I threw together, and are totally open > to discussion and debate. Comments and criticisms welcome. Pretty cool. I'm busy learning OpenGL via the Superbible while porting the exercises to Common Lisp w/ cl-opengl (have to look at lispbuilder +opengl now). I didn't know you were formerly part of irrational games / 2k. I just finished playing Bioshock the other day. That was quite good. Too bad the PS3 port didn't come out until a year after the game was released. > I'd like to use the mailing list to post compo entries and discuss > each entry in its own thread. I think this will help keep things > organized and allow us to maintain a record of the compo. Feel free... We have 21 members. I just moderated Josh for what I believe was possibly robot spam in that earlier message this morning? Josh send me private email if you feel this was in error. > 2. There are at least four different lisp game engines projects going > on, which is good for developer choice. > > http://code.google.com/p/lispbuilder/wiki/Community Need good SDL bindings... I'm going to have to go and pull down lispbuilder and check it out. I'd installed cl-sdl but didn't get a chance to touch it yet. Project looked dead when I inspected it yesterday. I used pygame for my jukebox user interface but then got bogged down trying to get python-ogre functioning under Ubuntu. Would've been nice had that stuff been more put together. It seems like C++ bindings are always a problem regardless of the language. > And besides LISPBUILDER related stuff, there is also UID and Squirl Got links for UID and Squirl ? > going on. It would be interesting to try to put together a complete map > of the lisp gaming community, and hopefully get all of them to join this > list. Curious too. We need more batteries (to borrow from Python's parlance). I'm still working on my cl-rst and cl-yaml implementations. More of an urge to get them done knowing that others are out and about possibly needing these things. > 3. Welcome new members, please introduce yourselves and your projects, > if any... I'm alive. Brandon Edens working at http://as220.org/ in Providence RI... Brandon _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev -- AS220 25th Anniversary Annual Fund Drive. Please help us meet our annual budget. $10, $50, $100, $1000, or more. Every gift helps. Please donate at http://as220.org/ Thank You!!! From elliottslaughter at gmail.com Sat Nov 28 20:16:28 2009 From: elliottslaughter at gmail.com (Elliott Slaughter) Date: Sat, 28 Nov 2009 12:16:28 -0800 Subject: [lisp-game-dev] hello and thoughts on lisp games In-Reply-To: <1259422777.2096.42.camel@elmo> References: <1259406215.14566.11.camel@vomac> <1259422777.2096.42.camel@elmo> Message-ID: <42c0ab790911281216jb19c963xfed96192dba6b2b6@mail.gmail.com> On Sat, Nov 28, 2009 at 7:39 AM, Brandon Edens wrote: > > 2. There are at least four different lisp game engines projects going > > on, which is good for developer choice. > > > > http://code.google.com/p/lispbuilder/wiki/Community > > Need good SDL bindings... I'm going to have to go and pull down > lispbuilder and check it out. I'd installed cl-sdl but didn't get a > chance to touch it yet. Project looked dead when I inspected it > yesterday. > Can't speak for cl-sdl, but lispbuilder-sdl is alive and kicking. And the bindings are nicer than pygame, in my humble opinion. I wouldn't use lispbuilder-opengl, but lispbuilder-sdl interoperates nicely with cl-opengl. That's what I'm using for the new version of Blackthorn 0.2. There's a (very) short example for using lispbuilder-sdl and cl-opengl up on the lispbuilder wiki: http://code.google.com/p/lispbuilder/wiki/UsingLispbuilderSDL#Using_OpenGL -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay -------------- next part -------------- An HTML attachment was scrubbed... URL: From elliottslaughter at gmail.com Sat Nov 28 19:58:18 2009 From: elliottslaughter at gmail.com (Elliott Slaughter) Date: Sat, 28 Nov 2009 11:58:18 -0800 Subject: [lisp-game-dev] hello and thoughts on lisp games In-Reply-To: <1259406215.14566.11.camel@vomac> References: <1259406215.14566.11.camel@vomac> Message-ID: <42c0ab790911281158n6fb3f0bbxa78b1b7f453a7bd6@mail.gmail.com> On Sat, Nov 28, 2009 at 3:03 AM, David O'Toole wrote: > 3. Welcome new members, please introduce yourselves and your projects, > if any... > I've written one game, Bunny Slayer [1], which is a 2D Zelda-like RPG. Bunny Slayer was built with my game engine, Blackthorn [2] version 0.1. Version 0.2 of Blackthorn, which includes structural changes and a switch from pure sdl to opengl with sdl, is currently under developmen, and should hopefully be ready in time for FLGC. I look forward to seeing what people build for the FLGC! [1] http://elliottslaughter.net/bunnyslayer/about [2] http://code.google.com/p/blackthorn-engine/ -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay -------------- next part -------------- An HTML attachment was scrubbed... URL: From sykopomp at sykosomatic.org Sat Nov 28 20:10:16 2009 From: sykopomp at sykosomatic.org (Josh) Date: Sat, 28 Nov 2009 14:10:16 -0600 Subject: [lisp-game-dev] hello and thoughts on lisp games In-Reply-To: <1259422777.2096.42.camel@elmo> References: <1259406215.14566.11.camel@vomac> <1259422777.2096.42.camel@elmo> Message-ID: <4B1183A8.7050209@sykosomatic.org> -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 11/28/2009 09:39 AM, Brandon Edens wrote: > Hi David... > > On Sat, 2009-11-28 at 06:03 -0500, David O'Toole wrote: >> Hey out there, >> >> 1. FLGC09 (the Friendly Lisp Games Competition) is going on now. >> Compo guidelines at: >> >> http://lispgamesdev.blogspot.com/2009/11/lisp-games-compo.html >> >> These guidelines are just what I threw together, and are totally >> open to discussion and debate. Comments and criticisms welcome. > > Pretty cool. I'm busy learning OpenGL via the Superbible while > porting the exercises to Common Lisp w/ cl-opengl (have to look at > lispbuilder +opengl now). > > I didn't know you were formerly part of irrational games / 2k. I > just finished playing Bioshock the other day. That was quite good. > Too bad the PS3 port didn't come out until a year after the game > was released. > >> I'd like to use the mailing list to post compo entries and >> discuss each entry in its own thread. I think this will help >> keep things organized and allow us to maintain a record of the >> compo. > > Feel free... We have 21 members. I just moderated Josh for what I > believe was possibly robot spam in that earlier message this > morning? Josh send me private email if you feel this was in error. > >> 2. There are at least four different lisp game engines projects >> going on, which is good for developer choice. >> >> http://code.google.com/p/lispbuilder/wiki/Community > > Need good SDL bindings... I'm going to have to go and pull down > lispbuilder and check it out. I'd installed cl-sdl but didn't get > a chance to touch it yet. Project looked dead when I inspected it > yesterday. > > I used pygame for my jukebox user interface but then got bogged > down trying to get python-ogre functioning under Ubuntu. Would've > been nice had that stuff been more put together. It seems like C++ > bindings are always a problem regardless of the language. > > >> And besides LISPBUILDER related stuff, there is also UID and >> Squirl > > Got links for UID and Squirl ? > >> going on. It would be interesting to try to put together a >> complete map of the lisp gaming community, and hopefully get all >> of them to join this list. > > Curious too. We need more batteries (to borrow from Python's > parlance). I'm still working on my cl-rst and cl-yaml > implementations. More of an urge to get them done knowing that > others are out and about possibly needing these things. > >> 3. Welcome new members, please introduce yourselves and your >> projects, if any... > > I'm alive. Brandon Edens working at http://as220.org/ in > Providence RI... > > Brandon > > _______________________________________________ >> lisp-game-dev mailing list lisp-game-dev at common-lisp.net >> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > > ....What robot spam? I was introducing myself >:| The links to UID and SquirL are there. - -sykopomp -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJLEYOoAAoJENDv6wMRJ8189bkH/2KCn386fvza626G7O3OCkfy doyv9dfDd9IFaJKF/goP2iFi70xPX7RF8PxQ0A+HsYgV8dW/toMMnf5EdCiAi+l/ ZunqTST8TDn5Txpw+dDzfo0mIIAgs3sRgvyNLoQh369Bw1tu2E9WNetNY25vBiGt zeGrEneAvOTFZHvxM1Gdv7hZ6+vYH5OOyjtVcx+ehpFmYoIss5zTpAV4tpLS2GIt 05fYZQUki53x3sn1D3aypQ9/iubEyDst+wOqIY8fpFLAxylJXT1wDCBRaTPYakJN A++U6TB7YqXqwnDRk4AumzW8l6G1jfJYuW5P/uILJfbaMgQ5CZY9c57N6BUEnBc= =9yZ/ -----END PGP SIGNATURE-----